Creature Castle
Creature Castle Rulebook
Table of Contents
Table of Contents
Contents
- 4 Playing Pieces
- 54 Cards
- Card Tray (not in p&p version)
- Game Sheet/Board
Object
To be the first player to move from the dungeon to the door.
Before Play
Remove the two Playing Hints cards from the deck of cards. Decide who will deal. The dealer shuffles the remaining 52 cards, deals four to each player, then places the rest of the cards in a pile facedown in one section of the card tray to form the draw pile.
Each player chooses a playing piece and places it on Start. Player to the left of the dealer begins, and play moves to the left.
Play
Each player at his turn draws one card from the draw pile and adds it to his hand. He may then advance his playing piece one space by discarding, next to the draw pile, one card which matches the symbol, color, or number on the next trail space on the game sheet, as explained below. A player may advance his playing piece only one space at each turn. If he holds no card which matches a symbol, color, or number on the next space, he must still discard one card, but may not move.
The lists below indicate which cards must be discarded to move to the spaces on the game sheet:
| Spaces | Cards |
|---|---|
| Bat | Bat |
| Spider | Spider |
| Scorpion | Scorpion |
| Snake | Snake |
| 2 | Any 2 card |
| 1 | Any 1 card |
| Red | Any red card |
| Black | Any black card |
| Creature | Creature |
| Monster or Creature | Monster or Creature |
In addition, Creature and Monster cards contain colors and symbols; they may be used for moving to matching color or symbol spaces.
Players may move along any path they wish, but must continue along it once they have started. They may not move backward and start another path.
Two playing pieces may occupy the same space at one time.
When the draw pile is empty, the discard pile is shuffled and placed facedown in the tray to form a new draw pile.
Winning
The Winner is the first player to reach Finish by playing a spider card.