Crazy Cat Lady
Crazy Cat Lady Rulebook
Table of Contents
Table of Contents
How to Play
Setup
Place the two cards marked "1" in the bottom-left corner side-by-side. Shuffle the remaining cards Event-side up and place the deck to their right.
Draw the top Event Card and place it Event-up below the deck. Draw two more Event Cards, flip them Event-down, and place them to the right of the deck, side-by-side, creating two discard piles.
On Your Turn
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Spend your Job points. You may buy available cards, put cards from your hand into play, or flip Event Cards in your hand.
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Draw the Event Card indicated by your hand and resolve it.
Only the top cards of the discard piles may be bought. Bought cards go to your hand. To put a card into play, pay its cost again to play it from your hand.
A card's cost is the number in the top-left white diamond.
Cards in play are placed to the left of the Event deck and grouped by type. Overlap cards so the top information remains visible.
Hand limit: 3 cards. If you exceed 3, immediately discard down to 3.
Event Cards in your hand cannot be discarded until you pay their price and flip them. If you ever have 4 Event Cards in hand, you lose.
When discarding multiple cards, choose their order and place them in either discard pile.
Spend 1 point to swap a non-Event card from your hand for the top card of either discard pile of equal or lesser value.
The game ends immediately when only one Event Card remains. Win by having 7 cats in play at game end.
Home/Reno Cards
Home/Reno Cards create living space. You start living with your parents and keeping cats outside.
Your first Home Card is placed Home-side up. Later Home Cards are placed Reno-side up.
The cat capacity shown at the top right is how many cats are protected from the "Cats Run Away" Event.
Event Cards
Event Cards are drawn based on your current hand. Each card in your hand has two white rectangles on the right edge; one filled with a red rectangle, representing the two Event Cards in play.
If more red rectangles on the cards in your hand show to the top Event, draw the top Event. If more show to the bottom Event, draw the bottom Event. For ties or an empty hand, you choose which Event Card to draw.
Resolve Event Cards based on the Event icons in the top-right:
- Arrow up: resolve the Event, then flip that card and place it in either discard pile.
- Arrow down: take that card into your hand Event-side up.
To use an Event Card taken into your hand, pay the price on it's Event side as stated and flip it, keeping it in your hand.
Replace any Event Card drawn from below the deck with the top Event card from the Event deck.
Job Cards
Job Cards provide the points you spend each turn. At the start of your turn, add the white star values on all Job Cards you have in play.
Like Home/Reno Cards and Cat Cards, you can stack multiple Job Cards.
More Job Cards mean more points on future turns, but unspent points are lost at the end of each turn.
Cat Cards
Cat Cards are played by paying their cost and playing them from your hand as normal. If playing a Cat Card creates a male/female pair in play, you may immediately play any number of Cat Cards from your hand at no cost. If one mate runs away, the remaining cat may be paired again.
Game Variants
From the official "Extra-Rules" sheet.
Two-Player Mode (Co-operative)
Gameplay remains the same except for the following changes:
- Each player can only hold 2 Cards in their hands maximum.
- You alternate taking turns.
- You cannot spend your points on another player's turn, nor on their Event Cards, etc.
- Players must get 8 cats to win.
Challenge Mode
- Try going for a higher amount of cats to win.
- Lower your hand to 2 cards maximum.