Crazy Adventures
Crazy Adventures Rulebook
Table of Contents
Table of Contents
Code of Laws
- Only the spaces on which you stopped after moving forward during your turn take effect.
- RED and GREEN spaces do not affect you until cards linked to them (Ta-Dam card icon) are in the game, but they are not considered empty either.
- You may have a maximum of 3 Joe's Shop cards. If you want to take a fourth, discard one of those you already have.
- Ta-Dam cards and Joe's Shop cards take effect once per turn and are not discarded after use.
- After rolling the dice, first perform the action of the space on which you stopped, then the effects of the Good, Bad, Joe's Shop and Ta-Dam cards, in any order.
- If two or more players are on the same space, none of them is considered first or last.
- If the deck runs out of cards, shuffle the discard pile and use it as a new deck.
List of Spaces
Chest (gold)
Draw a Good / Bad card and perform the effect of the GOOD side, then discard this card.
Chest (teal)
Draw a Good / Bad card and perform the effect of the BAD side, then discard this card.
Joe's Shop (cart spaces)
Draw 2 Joe's Shop cards. You may place one of them in front of you, returning 5 coins to the supply. Discard the other cards.
Portals (yellow, green, purple, blue)
Move your token to another portal of the same colour.
Ta-Dam
Place a Ta-Dam card in the leftmost slot "Place for Ta-Dam card". If that slot is occupied, shift the already placed cards one slot to the right. If the rightmost card is pushed out as a result, it is discarded.