Cranium Bumparena
Cranium Bumparena Rulebook
Table of Contents
Table of Contents
Get Ready
- Slide the two sections of the game board together.
- Insert all five legs into the back of the board and snap them into place. The two big legs fit at the top, and the three small legs fit across the central seam of the board.
- Turn the board over.
- Set up the goals according to the number of players:
- Two players: Use the goal blocker to block the middle goal. Each player selects one of the side goals.
- Three players: Play without the goal blocker.
- Four players: Play as two teams. Block the middle goal. All players take turns, but no team has two turns in a row.
- Put a yellow pin in front of each goal.
- Place a ball in the middle chute to start the game.
- Put the cards in the card dispenser so no one can see which card is next.
- Place the bumpers and balls where everyone can reach them.
Now you're ready to play!
To Start a Game
Each player takes two cards from the dispenser.
If you draw any Release Now cards, put them back in the middle of the deck and draw new cards.
The player whose birthday is coming up next goes first.
On Your Turn
- Always draw a card to start your turn. (You should have three cards when it's your turn.)
- Did you draw a Release Now card?
- Yes: You must play it immediately. Release all the balls, then add a ball to any chute.
- No: Add the card to your hand. Choose the card you'd like to play from the three in your hand.
- Put the card face up in a discard pile. Your turn is over and the player to your left goes next.
Note: If you run out of cards, shuffle the discard pile and put the deck back in the dispenser.
The Cards
You must play this card immediately
Release Now: Release all the balls, then add a ball to any chute.
You can choose when to play these cards
Add Bumper: Add a bumper to the board.
Add Bumper and Ball: Add a bumper to the board and add a ball to any chute.
Move Ball 1: Move any ball one space.
Move Ball 2: Move any ball two spaces.
Moving a ball from one end chute to the other counts as one space. It's okay to have two balls in the same chute.
Pivot: Move either leg of any bumper to another hole. The other leg must stay put.
How to Score
Score one point for each ball that ends up in your goal. Mark your score and remove the balls from your goal.
How to Win
The first player or team to score six goals is the winner!
Tiebreaker: If two or more players have six points, place one ball in each chute, then release! The player with the most goals wins.