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Courtisans: Diplomates et confidents

Expansion for Courtisans

Courtisans: Diplomates et confidents Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • New Roles
    • Confidant
    • Diplomat
  • Team Mode
    • Setup
    • Gameplay
    • Scoring

Components

  • 6 Confidant cards (1 per family)
  • 12 Diplomat cards (2 per family)

Setup

Before setting up the game, add the Diplomat and Confidant cards to the draw pile, then shuffle it. Set aside cards at random, without revealing them, according to the number of players:

  • With 2 players, set aside 36 cards.
  • With 3 players, set aside 18 cards.
  • With 4 players, set aside 12 cards.
  • With 5 players, set aside 3 cards.
  • With 6 players, set aside no cards. You play with the full draw pile.

Then deal 3 cards to each player.

New Roles

Confidant

(1 per family)

When you place a Confidant in a play area, you may immediately play another card from your hand in the same play area. If that card is also a Confidant, you may play your third card in the same place as well. Playing a Confidant can therefore take you into fewer than 3 different play areas during your turn.

If you place a Confidant at the Queen's table, you may play the next card anywhere in that play area.

The Confidant's power is optional.

Diplomat

(2 per family)

When you place a Diplomat in a play area, you may take in front of you any other Courtisan card in the same play area, whether it is at the Queen's table or in an opponent's domain.

If you place a Diplomat at the Queen's table, you may take any card in that play area, regardless of its family or position.

If you play a Diplomat in your own domain, it has no effect.

If you take a Spy this way, leave it face down. You are not allowed to look at it!

You may not take a Guard this way.

The Diplomat's power is optional.

Team Mode

4 or 6 players

Setup

Before starting the game, randomly form 2 or 3 teams of 2 (depending on whether there are 4 or 6 players). Seat yourselves as shown in the following diagram.

The diagram shows the seating for each player count. Teammates are marked with the same colour.

  • 4 players: the players sit around a square table. Teammates sit diagonally opposite each other. The diagram's example teams are Annabelle and Assane (red) and Benoît and Bérengère (blue).
  • 6 players: the players sit around an oval table. Teammates sit directly across from each other. The diagram's example teams are Annabelle and Assane (red), Benoît and Bérengère (blue), and Clément and Chimène (green).

If you play with 4 players, set aside 12 cards face down from the draw pile (set aside nothing with 6). Then deal 3 cards to everyone, as in a classic game.

Gameplay

A team game follows the usual rules. When you play a card in another player's domain, you may choose your partner or an opponent.

Scoring

Once the game is over, each player counts their points in the usual way, adding the points of their Courtisan cards and their completed Mission cards. For each team, keep only the lower score of its 2 teammates. The team with the highest score wins.

In case of a tie, the teammates' scores decide the tie. If the teams are still tied, they share the victory.