The 100 Moons tend to give a player temporary advantages or disadvantages or to make unexpected things happen. The Moons are designed to be especially fun in the two-player game but will also be enjoyed in an occasional larger game by experienced players who want a change of pace.
2. Set Up
At the beginning of the game each player draws two Moons at random (three each for the two player game), looks at them, and places them face down in the deep space portion of his or her planet system. During the game you may look at any Moon in your planet system at any time.
3. Play
Moons create special effects in the game. The effects of a Moon are felt only when the Moon is revealed and also is occupied with one or more tokens. On your challenge you can take one to four tokens in the cone to any Moon in the system indicated by the Destiny Pile. (The Will can go to any Moon it chooses.) If the Moon is not occupied by another player, move the tokens which are on the cone onto the Moon. No challenge cards are played. This counts as a challenge which you have "won," but there is no defensive player or loser.
If the Moon is occupied by another player, play cards normally as if the Moon were a Planet. The occupying player is the defensive player. If you win as offensive player, move your tokens on the cone onto the Moon. If you win as defensive player, your tokens remain on the Moon as in a normal challenge. Losing tokens go to the Warp. No alliances whatever are allowed in Moon challenges.
An occupied Moon is treated as a base for all purpose except: 1) it does not count as a base towards the win, 2) occupancy can not be granted in deals, and 3) it does not enable the Plant to graft.
Some Moons say "discard after use" in the list. Once these Moons are used, remove them from the game and bring any tokens on them back to bases.
4. Types of Moons
Once you occupy a Moon you must immediately look at it and reveal it unless it says "Secret Moon." Find the instructions for that Moon in Appendix IV, Moons 1-100 and follow them. There are three types of Moons and each is coded: "S" for Secret Moons, "I" for Immediate Moons, and "C" for Continuing Moons.
Secret Moons: You may reveal this Moon at any time as long as your tokens occupy it. When you reveal it, it takes effect. Follow the instructions for the Moon in the List of Moon Effects. You may look at a secret Moon that you occupy at any time.
Immediate Moons: Reveal this Moon immediately. It takes effect as soon as it is occupied by you as the winner of a challenge there. After the effects have taken place, they are ended until the Moon is again occupied by the winner of a challenge there. Follow the instructions for the Moon in the List of Moon Effects.
Continuing Moons: Reveal this Moon immediately. It remains in effect for as long as it is occupied. Follow the instructions for the Moon in the List of Moon Effects.
IV. MOON LIST—1 to 100
Type codes as printed: (S) Secret, (I) Immediate, (C) Continuing. Entries without a code are printed without one. Entries that read "see #6" or "see #13" refer to the other numbered entry as printed.
Transcription notes: entries 32 and 33 (REVELATION E and REVELATION F) are printed with identical effect text, and entries 55 and 56 (MOBIUS MOON) carry no text beyond the name; both are transcribed exactly as the source prints them. The Moon Timing rule that the base book's Section XII says a later comprehensive timing rule supersedes ("the Moon timing rule in Expansion Set 5") is not printed in the source and is not reproduced here.
NULL (C) While occupying this moon, you lose your alien power(s).
QUANTUM (I) Upon occupying this moon, release all your tokens from the Warp to this moon.
ANTI-TRUTH SERUM (C) While this moon is occupied, each player's statements mean the opposite of what they say.
TONGUES (C) While this moon is occupied, each player must speak in rhymes (whenever talking) or lose a token to the Warp for each prose utterance.
IMPLOSION (I) Upon occupation of this moon all tokens in this system which are not showing the same color as the star disc in this system go to the Warp.
GATEWAY (I) Upon occupying this moon you may place tokens from this moon onto any planet in a solar system with another gateway.
7-11. GATEWAY (see #6).
NOVA (I) Upon occupying this moon, place this solar system's star disc over any planet in this system. That planet is permanently destroyed along with any tokens on it. Discard after use. (Do not use in a 2-player game.)
WARP WORM: (I) Upon occupying this moon, all tokens here go to the Warp.
WARP WORM (see #13).
WARP WORM (see #13).
MASS GENERATION (C) While occupying this moon, the number on any attack card you play is increased by ten. (e.g. a 6 is really 16.)
SALVAGE (I) Upon occupying this moon, collect one card (if available) from the top of the discard pile for each of your tokens landing here. Discarding and/or Consolation (if they occur) take place after the salvage. (Note: Occupy this moon only once per turn.)
QUAKE LEFT (I) Upon occupation of this moon each player immediately passes his regular hand of cards to the player on his left.
QUAKE RIGHT (I) Upon occupation of this moon each player immediately passes his regular hand of cards to the player on his right.
CONFESSION (I) Upon occupation of this moon each player must reveal the highest attack card in his regular hand to all other players.
COMPASSION (I) Upon occupation of this moon each player (who is not required by a power or flare to do otherwise) must play a compromise card from his regular hand in a challenge if he has one.
REVENGE (I) Upon occupying this moon, toss any token of your choice into the Warp.
WARTS (S) Worthless. Has no effect.
PROGRAM (I) Upon occupying this moon, restack the entire destiny pile in any order you wish.
MOON SWITCH (I) Upon occupying this moon, trade this moon for one other unoccupied moon in the game and land these tokens on the new moon.
MOON TUNE (I) Upon occupying this moon, sing a little song about your alien power (even if you have lost it), or lose three tokens to the Warp.
MOON FLARE (I) Upon occupying this moon, draw a card at random from the flare deck (Expansion Set #4) and put it in your regular hand.
AFFLICTION (I) Upon occupying this moon, collect all Flare cards from each other player's regular hand.
ADDICTION (I) Upon occupying this moon, collect all Attack cards from each other player's regular hand.
EDICTION (I) Upon occupying this moon, collect all Edict cards (including the Plague, when it is held) from each other player's regular hand.
ROMISSION (I) Upon occupying this moon, collect all Compromise cards from each other player's regular hand.
REVELATION E (I) Upon occupation of this moon, each player reveals all Edicts in his regular hand to all players.
REVELATION F (I) Upon occupation of this moon, each player reveals all Edicts in his regular hand to all players.
ACCEPTANCE (I) Upon occupation of this moon, each player gives you one card of his choice from his regular hand.
SCROUNGE (I) Upon occupying this moon, select your choice of four cards from the discard pile (if available).
WARP FACTOR (S) When you reveal this moon, if you have 19 of your tokens in the warp you win the game (despite the Schizoid).
SCUBBA JOKE (S) Worthless. Has no effect.
EMOTION REVIEW (S) When you reveal this moon you may penalize any player who, in your judgement, displays an undesirable emotion. Name the emotion and place any two of that player's tokens from bases into the Warp. Discard after use.
TEN SPOT (C) While you occupy this moon, the number of any attack card your opponent in a challenge plays is increased by ten. (e.g. a 2 is really a 12.)
MINUS MOON (C) While occupying this moon, you lose ten points from your total in challenges in which you are a main player.
PLUS MOON (C) While occupying this moon, you add ten points to your total in challenges in which you are a main player.
POSITIVE (C) While this moon is occupied, all players must speak and gesture in a positive manner (no negative terms allowed: "no," "not," etc.) The penalty is one token to the Warp (victim chooses) per infraction, including a forced infraction (e.g. from having to answer the Seeker honestly).
FLUX (I) Upon occupying this moon, move one token of each other player from one base he has to another, if possible.
WARP ATTACK (I) Upon occupying this moon, you must immediately use the cone to challenge one other player's tokens in the Warp (if there are any there). This is in addition to your normal challenge(s). Tokens lost in a challenge where the cone is pointed at the Warp are instantly dematerialized and removed from the game. The winner's tokens go into the Warp. When players fail to make a deal (Compromise/Compromise) each takes three of his own tokens from anywhere and puts them out of the game.
FREEBIE (I) Upon occupying this moon, you may challenge anyone on any base. This is in addition to your normal challenge(s).
SELECTION (I) Upon occupying this moon select any power not in the game to replace yours.
EVOLUTION (C) While occupying this moon, you play the game as if you had your power's Super Flare as long as you still have your power.
POWER TRIP (C) While occupying this moon, you still have your power even if you have lost three or more of your home bases.
SHIFT LEFT (I) Upon occupation of this moon, each player passes his alien power card (and all facets thereof: Schizoid's terms, Warrior's points, etc.) to the player on his left.
SHIFT RIGHT (I) Upon occupation of this moon, each player passes his alien power card (and all facets thereof: Schizoid's terms, Warrior's points, etc.) to the player on his right.
DEFENSE MOON (C) While occupying this moon, add the value of the tokens on this moon to your total as defensive player in any challenge, to increase your final total. When you lose a challenge, these tokens are not lost (unless this moon itself is being challenged).
MOON MOVE (I) Upon occupying this moon, another player of your choice must place two tokens on an unoccupied moon or challenge an occupied moon. You pick the moon, he picks the tokens. After his move (and any side effects) is over, play resumes as before.
DOUBLE CROSS (S) When you reveal this moon, as a winning player or ally on the offensive side of a challenge, all other players on your side return tokens to bases and you alone gain the base. Play as a continuing moon once revealed.
MOBIUS MOON (I) Upon occupying this moon, return all your tokens from the Warp to any of your bases.
MOBIUS MOON.
MOBIUS MOON.
EVICTION (I) Upon occupying this moon, you may remove all other players' tokens from any one base which you co-occupy with them. The tokens return to their bases.
TRACTOR BEAM MOON (I) Upon occupying this moon, you may attract a moon of your choice (without looking at it beforehand, if it is unrevealed) and place it appropriately in your solar system.
ALLIANCE SWITCH (S) When you reveal this moon, once the winning side has been determined in a challenge; 1) all winning allies go to the Warp (despite the Wild Grudge), 2) losing defensive allies return tokens to bases and get a card/token per their allying token. Discard after use.
MINI MAC MOON (C) While occupying this moon each of your tokens counts as two tokens toward the total in challenges (but not for consolation, rewards, etc.)
LUNAR SEE (I) Upon occupying this moon, you get to look at one moon of your choice.
MOONBURST (S) When you reveal this moon, each player reveals all non-secret moons in his system.
MOONSHINE (C) While occupying this moon, you collect one token from the Warp (to a base) or card from the deck once per each player's turn.
WIND DOWN (C) While this moon is occupied all new discards are instantly vaporized and removed from the game.
SHIELD (C) While occupying this moon, as a main player no one can be allied against you (even the Parasite or a "Magnetized" player).
VANISH (S) When you reveal this moon all moons are immediately removed from the game before the next challenge. Tokens on moons return to bases.
MOON BASE OMEGA (C) While occupying this moon it counts as a moon base or as a planet base towards the win.
BINDER (C) While occupying this moon you are automatically allied with the player in whose system this moon is located. Whenever possible you must invite him to ally with you in a challenge, he must ally with at least one token, and vice versa. In a direct challenge, no cards are played and you must give each other a new base, if possible. If not possible, try to make another deal (See "Making a Deal" on page 9)
REVERSAL (S) When you reveal this moon, the outcome of this challenge is reversed, i.e. the winning side becomes the losing side and vice versa. (Reveal during a challenge before the outcome's rewards and penalties take effect.) Discard after use.
FOUR/FORTY (C) While this moon is occupied all attack "4" cards are considered attack "40" cards.
FLINGFIRE (S) Worthless. Has no effect.
RANSOM (S) When you reveal this moon and are a winning offensive ally, you may prevent the offensive player from gaining the base unless he meets your demand for a base or cards. If he refuses, both his and your tokens in the cone go to the Warp (despite winning) and other winning allies gain the base. Play as a continuing moon once revealed.
MOONZAP (S) When you reveal this moon, you may negate the effects of another moon (once per challenge) just as a player attempts to use it. Play as a continuing moon once revealed.
BRIBE (C) While occupying this moon you can show the main player a card from your hand which he can take if he invites you to ally with him.
ECLIPSE (C) While this moon is occupied, each time the destiny pile is flipped that star disc is removed from the game. When only one star disc is left, each player may go to any planet or moon he chooses on a challenge.
MOON WIN (S) When you reveal this moon, if you occupy four other moons you immediately win the game (despite the Schizoid).
EXCISE (C) While this moon is occupied each player subtracts the total of all his bases from any attack card he reveals, so that the number on his attack card is decreased by the number of bases he has.
BIG BANG (C) While this moon is occupied, if the offensive and defensive totals (cards and tokens) equals 35 or more, all tokens involved in the challenge go to the Warp; there are no winners or losers, and play passes.
BIGGER BANG (C) While this moon is occupied, if the offensive and defensive totals (cards and tokens) equals 50 or more, all tokens involved in the challenge go to the Warp; there are no winners or losers, and play passes. (if the BIG BANG and the BIGGER BANG are both revealed, the BIGGEST BANG occurs, all tokens are taken out of the game and the game ends.)
SUDDEN DEATH (C) While this moon is occupied, the next player(s) to get a planet base outside his home system as a result of a card challenge win(s) the game (despite the Schizoid).
OVERTIME (S) When you reveal this moon, one extra planet base outside your home system is added to those required to win the game. Play as a continuing moon once revealed.
DECK DEAL (I) Upon occupying this moon, deal the remaining deck of cards around to all players, starting with yourself.
DISCARD DEAL (I) Upon occupying this moon, shuffle and deal all cards in the discard pile around to all players, starting with your self.
MIND BLANK (C) While this moon is occupied all players who are not talking or breathing-in must hum. The penalty for not humming during a challenge is one token to the Warp (picked by the victim).
MOON BOON (S) When you reveal this moon, take it to any of your bases and use it as a token worth 5 towards the total in challenges. Once revealed, you do not "occupy the moon" and it can no longer be challenged.
ROGUE MOON (S) When you reveal this moon you use it as the cone to immediately challenge another player on a base anywhere while another challenge is taking place. No alliances are allowed in the rogue moon challenge. Once this "challenge-within-a-challenge" begins, it must be completed before play of the original challenge resumes. Discard after use.
MOON WRAITH (C) While this moon is occupied it will move clockwise around the hexes and send certain tokens to the Warp. The next time an attack card is played in a challenge, once the challenge is over, total the number(s) on the attack card(s) played an move this moon that many planets clockwise around the hexes starting with the central planet in this system. All tokens on the planet where it stops are sent to the Warp. On subsequent card challenges continue this movement from that planet. When this moon is vacated it becomes an extra moon in the system where it is abandoned. This moon can not be challenged while on a planet.
DECOY (S) Reveal this moon only after it has just been attacked successfully by another player. The offensive player loses to the Warp the tokens that he had in the cone and an equal number of others. Your tokens here return to bases. Discard after use.
ALLY ONE-HALF (S) When this Moon is revealed, the value of each ally's tokens in a challenge total is computed at one-half its worth. Play as a continuing moon once revealed.
ALLY DOUBLE (S) When this moon is revealed, the value of each ally's tokens in a challenge total is computed at twice its worth. Play as a continuing moon once revealed.
STACK (C) While occupying this moon you may put one of your cards face down on top of the deck on every player's turn.
TRIP TO VERMONT (S) Worthless. Has no effect.
HARVEST MOON (S) Reveal this moon only when you have no challenge cards. You may immediately draw a new hand (if cards are available). Continue to play if your turn was ending because of running out of cards. Discard after use.
PURITY (S) When you reveal this moon, remove all moons, Flares, and Expansion Set power from the game before the next challenge (tokens on moons return to bases and powers are drawn at random from the basic set to replace those removed).
BLUE MOON (C) While this moon is occupied each player may make no comment or gesture about a player's past game performance or future game potential except to disparage his own and to admire that of another. The penalty for a forbidden expression is the loss of the player's next turn.
96-100. NEW MOON (The owner of this Expansion Set may write his own original moon effects here.)