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Cosmic Cows

Cosmic Cows Rulebook

Table of Contents

Table of Contents

  • Components
  • Set-Up
  • Object
  • Play
  • End of the Game

Components

  • 1 game board
  • 5 dice
  • 1 dice cup
  • 9 pawns

Set-Up

Place the board between players or teams. Set the nine pawns on the center row of the game board.

Use any method to decide who goes first.

Object

The first player to advance three (3) pawns into his win zone (Gewinnzone, displayed on page 1) wins.

Play

The dice rolling for all practical purposes follows the standard "Yahtzee" format.

A player rolls all five dice, then may set aside any of them to establish any of the NINE zones (chance, 1, 2, 3, Kniffel, 4, 5, 6, straights).

The player may set aside, pick up, and re-roll any dice, up to THREE rolls, while trying to create the best combination of dice to move a pawn or pawns. To move a pawn, one of the following dice combinations must be created:

  • Pair (Zwilling): Move the pawn two (2) spaces towards the player rolling the dice, i.e. a pair of 4's = move the #4 pawn two spaces.
  • Triples (Drilling): Same as above, but move three (3) spaces.
  • Four of a kind (Vierling): Same as above, but move the pawn four (4) spaces.
  • Two Pair (Doppelzwilling): Move each corresponding pawn two (2) spaces.
  • Full House: Move the corresponding pawns three (3) spaces / two (2) spaces.
  • NOTE: Two Pair and Full House are the ONLY combos that allow a player to move TWO PAWNS in one turn.
  • Five of a kind (Kniffel): Move the center pawn (Kniffel) all the way to the player's back win zone. If the pawn is in the opponent's back win zone, move it to the center. The player MUST move the Kniffel pawn, when possible. Only when the player has the Kniffel pawn in his win zone may he then move the corresponding dice # five spaces towards his win zone.
  • Straights (Strasse): A small (kleine) straight (4 dice in sequence) moves a pawn three (3) spaces; a large (grosse) straight moves a pawn four (4) spaces.
  • Chance: Total all dice. Total = 10 - 12 OR 23 - 25: move a pawn three (3) spaces. Total = 5 - 9 OR 26 - 30: move a pawn four (4) spaces.

The player MUST choose one of these options to move a pawn. He may not combine them, i.e. small straight with a pair (1, 2, 3, 4, 3). After the third roll, if the player has no options to move a pawn, he forfeits his roll.

Players do NOT need an exact count to move a pawn back to its last line in his win zone. Excess moves are lost.

Pawns are neutral, regardless of their location on the board. A pawn in a player's win zone can be moved out with the proper dice roll by his opponent.

End of the Game

The game ends immediately when either player has THREE pawns in his win zone.