Cortex Challenge 2: Kids
Cortex Challenge 2: Kids Rulebook
Table of Contents
Table of Contents
Components
- 90 cards (80 challenge cards, 10 tactile cards)
- 24 victory point chips (6 chips in each of four colours: purple, yellow, orange and green)
Goal of the Game
Players compete against each other by completing challenges and earning chips for them. There are 8 different challenge types in the game. The player who first collects one chip of each colour wins the game.
Setup
Before the game begins, give all players the chance to look at and touch the 10 tactile cards. If in doubt, refer to the list of pictured items on the item cards at the end of the rules.
After this, shuffle these cards and set them aside in a separate face-down pile.
Shuffle the challenge cards and place them face-down in a stack in the centre of the table. The challenge type is shown on the back of each card (descriptions of the challenges are given below).
Order of Play
The youngest player turns over the top card of the stack. Now all participants play simultaneously — your task is to be the first to find the correct answer.
If you think you have found the solution, quickly place your hand on top of the cards. Say your answer and remove your hand so that all players can check whether it is correct or not.
Important! Only one answer from one player is considered in each round.
If the answer is correct: Take the card and place it face-down in front of you. At the same time, you may have no more than 4 cards. If you want to take the won card but you already have 4 cards, discard one of the cards you have. If you have two cards with the same back, exchange them for 1 chip (the cards go to the discard pile). When exchanging cards, take a chip of the colour you do not yet have!
If the answer is incorrect: Discard one of your cards (if you have any) and skip the next round. The card on which the incorrect answer was given is also discarded.
End of the Game
The player who first collects one chip of each colour wins the game.
Challenge Card Types
1. Reflection (10 cards)
Training spatial thinking
Which silhouette is reflected in the mirror? For example, silhouette 2 is reflected in the mirror.
2. Lasso (11 cards)
Training reaction speed
With a lasso of which colour did you catch the most bulls? For example, with the blue lasso you caught the most bulls.
3. Analyse This (11 cards)
Training logic
Bottle caps of which colour form a line (horizontal, vertical or diagonal) of 3? For example, 3 blue bottle caps form a horizontal line.
4. Which Item Is the Correct Colour? (11 cards)
Training colour perception
Which item is coloured in the correct colour? For example, the fried egg is coloured in the correct colour.
5. Count the Bananas! (10 cards)
Training mental arithmetic
Count how many bananas the monkey eats on its way to the crown. For example, the monkey eats 7 bananas.
6. Sharp Eyes (10 cards)
Training attentiveness
Which monster differs from all the others? For example, the smiling green monster differs from all the others.
7. Make a Combination (11 cards)
Training thinking speed
Which of the three pieces fits the colours of the main figure? For example, piece 3 fits the main figure if you rotate it counter-clockwise.
8. What Is It? Tactile Cards (6 cards)
This card gives the player who won the previous card the chance to take a test using the tactile cards. Another player randomly takes one card from the deck of tactile cards and holds it out to the participant face-down. The player has 10 seconds to identify by touch what is pictured on the card. The player may answer only once. For example, the card shows a pumpkin.
- If the answer is correct, the player receives 1 chip.
- If the answer is incorrect, the player receives nothing.
The tactile card is returned to the others, and the game continues with the next card from the stack in the centre of the table.
Notes:
- If you turned over this card and nobody won in the previous round, shuffle it back into the deck.
- If you drew two such cards in a row, shuffle the second one back into the deck.
The tactile cards depict: fish scales, raspberry, buttons, dice, a car tyre, a butterfly, a keyboard, chips (game tokens), a pumpkin, and honeycomb.