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Corrosion: Starting Machines

Expansion for Corrosion

Corrosion: Starting Machines Rulebook

Table of Contents

Table of Contents

  • Setup
  • Playing the Game
  • Starting Machine Effects
    • Starting machine 1
    • Starting machine 2
    • Starting machine 3
    • Starting machine 4

Setup

Set Corrosion up as described on pages 3 to 5 of the rule book. Before beginning the game, however, give each player 1 starting machine:

  • Either shuffle the starting machines and deal each player 1 at random, or display them and let each player choose one, beginning with the player to the right of the starting player and then going counter-clockwise.

Afterwards, return any spare starting machines to the game box.

Place your starting machine onto the free area above the rightmost prototype machine on your player board.

Playing the Game

How the game is played, including how it ends and the final scoring, remains the same.

Like most machines, you can switch on your starting machine by turning your corrosion wheel. However, starting machines consist of two parts:

  • The left part is switched on whenever you turn your corrosion wheel.
  • The right part is only switched on when the X of your corrosion wheel is turned to the bottom sector (like the prototype machines). While it is switched on, you must decide to activate its one-time effect or not.
    • If you activate it, you must immediately remove your starting machine from your player board, and put it in the game box.
    • If you do not activate it, leave your starting machine where it is. You can activate its one-time effect the next time the X of your corrosion wheel is turned to the bottom sector.

Starting Machine Effects

Since the effects of starting machines all resemble effects of other machines in the game, their icons should be self-explanatory. These effects may need clarification:

  • Perform the action "Hire a qualified engineer" up to 2 times (including refilling the general display in between). Then gain 1 special point marker and 2 green points from the supply.
  • Perform the action "Build a turning machine" up to 3 times (including refilling the general display in between). Then gain 1 special point marker from the supply.

Note on this transcription: The rules sheet prints the four starting machines only as icons, shown on the separate starting-machine punchboard. The four machines are listed below in the order they appear on that punchboard (top left, top right, bottom left, bottom right); the sheet does not name them. Each icon is rendered in words using the base Corrosion rulebook's terms (medium gear, small gear, chrome gear, water token, steam, turning machine, qualified engineer, special point marker, green points). The two action texts above are printed in full on the rules sheet.

Starting machine 1

  • Left part (whenever you turn your corrosion wheel): Produce 1 medium gear.
  • Right part (whenever the X of your corrosion wheel is turned to the bottom sector): you may discard this machine to gain 3 chrome gears and 1 special point marker.

Starting machine 2

  • Left part (whenever you turn your corrosion wheel): Produce 1 small gear.
  • Right part (whenever the X of your corrosion wheel is turned to the bottom sector): you may discard this machine to gain 2 water tokens, added to the hot half of your boiler, and 1 special point marker.

Starting machine 3

  • Left part (whenever you turn your corrosion wheel): Activate 1 turning machine once more.
  • Right part (whenever the X of your corrosion wheel is turned to the bottom sector): you may discard this machine to perform the action "Build a turning machine" up to 3 times (including refilling the general display in between). Then gain 1 special point marker from the supply.

Starting machine 4

  • Left part (whenever you turn your corrosion wheel): Generate 1 steam.
  • Right part (whenever the X of your corrosion wheel is turned to the bottom sector): you may discard this machine to perform the action "Hire a qualified engineer" up to 2 times (including refilling the general display in between). Then gain 1 special point marker and 2 green points from the supply.