Cookie Party
Cookie Party Rulebook
Table of Contents
Table of Contents
Contents
- 5 double-sided playing boards
- 1 double-sided scoreboard
- 5 pens
- 55 number chips (11 in each color)
- 2 dice
Setup
First game setup
- Each take 1 playing board, 1 pen and the 11 number chips in your chosen color.
- Place your playing board in front of you with the blue side facing up.
- Shuffle your number chips facedown without looking at them and place them randomly on the 11 spaces on your playing board marked with two white dots in the upper right corner. Now turn your number chips over.
- Place the scoreboard in the middle of the table with the blue side facing up.
- Put the dice nearby.
Standard game setup
- Each take 1 playing board, 1 pen and the 11 number chips in your chosen color.
- Decide whether you want to use the blue side or the yellow side of your playing board and place it in front of you.
- Lay your number chips out on your playing board as desired. Only put one chip on each space. (You can ignore the white dots on the blue side of the playing board.)
- Place the scoreboard in the middle of the table with the same side as your playing boards facing up (blue or yellow).
- Put the dice nearby.
Gameplay
The goal is to place walls around the spaces on your playing board. Where you can place walls depends on where the number chips are on your playing board and which numbers are rolled. Whoever manages to completely enclose a space in four walls can mark it with a cross. When you've completed a task on the scoreboard, you can claim points. Whoever has the most points wins.
How to play
Start each round by rolling the dice. The numbers rolled apply to all players. Once you've rolled the dice, take your turns at the same time and draw walls on your playing board. There are a few existing walls on the boards to get you started. You can then move a number chip and/or earn points if you complete a task. Proceed as follows in each round:
1. Roll the dice and draw walls
Any player can roll the two dice and call out the sum of the roll (2 to 12). Find the space on your playing board with the corresponding number chip. The lines on the chip indicate how many walls you can now draw adjacent to this space.
Example: You can draw only one wall when you roll a 6, but you can draw three when you roll an 11, which is statistically rarer.
If you cannot draw the full number of walls (as there are already adjacent walls), any leftover walls are forfeited. To make up for this, you can cross out exactly one bar below the drink on your playing board, regardless of how many walls you had to forfeit.
Once you've crossed out all bars under the drink, you can immediately draw one wall anywhere on your playing board. Then wipe the bars clean so that you can cross them out again.
Completely enclosed spaces
If you draw a fourth and final wall around a space, this space is considered "completely enclosed". Cross the space out to indicate this.
Is there a number chip on this space? If so, take it before you cross the space out and place it on another free space on your playing board (without a number chip or cross).
You might manage to enclose several spaces at once with one roll of the dice. If you do, cross out all of the spaces and move the affected number chips in any order.
2. Move number chip (optional)
You can move exactly one number chip in each round, regardless of whether you already moved chips by crossing out spaces. If you want to do this, take any number chip on your playing board and move it to another free space (without a number chip or cross). You can move the chip whose number was rolled in this round or any other chip.
3. Add up your points (if you completed a task)
The scoreboard shows which tasks you must complete over the course of the game:
- Cross out all three of the cookies of the type shown
- Cross out any six of the ten cookies on a red background
- Cross out one entire column OR row on your playing board
Once you've rolled the dice, drawn walls, crossed out spaces and moved number chips, check whether you've completed any of these tasks.
If so, choose any one of your number chips for each completed task (it doesn't have to be the one that you last crossed out!) and place it on the scoreboard. This chip is no longer available to you for the rest of the game.
If you complete a task before anyone else, you receive six points. Place your number chip on the space with the "6" below the completed task on the scoreboard.
This space is now occupied. The next person who completes this task in a later round only receives four points. They place their number chip on the space with the "4". All other players can then still earn three points each. When they complete the task, their number chips are all placed on the larger space with the "3" - several players can occupy this space at any one time.
Note:
- If several players complete the same task in the same round, stack your number chips on top of each other on the first free space and all receive the full points.
- Each player can only complete a task once, not multiple times.
Cross off your victory points on the scoreboard at the top of your playing board.
The more tasks you complete, the fewer number chips there are on your playing board. Whenever a number is rolled that you no longer have, cross out one bar below the drink on your playing board to make up for this.
Remember: Whenever you've crossed out all three bars, you can immediately draw one wall anywhere on your playing board. Then wipe the bars clean again.
The next round
The round ends as soon as you've completed all of the steps described above (drawing walls, crossing out spaces, moving number chips, adding up your score).
Start the next round by rolling the two dice again. Calculate the sum, find the corresponding number chip again, draw walls, etc.
Continue playing rounds until someone has collected the number of points needed to end the game.
End of the game
The game ends when a player has earned as many points as you need for your number of players by the end of a round. This person is the winner!
Points needed (as marked on the score track): 2 players: 25 points; 3 players: 23 points; 4 players: 21 points; 5 players: 19 points.
If several of you have earned the necessary points in the same round, then whoever has the most points overall wins. If there's still a tie, all of the tied players win together.
Yellow side for even more variety
On the yellow side of the playing boards, the number of each type of cookie varies. To earn points, you need to cross out all of the cookies of one type (with the exception of the cookies on a red background). You receive different amounts of points depending on the number required. Similar to the blue side of the playing board, the first person to complete a task occupies the space with the most points below that task, and so on.
Note:
- There is no task to cross out an entire column or row. Instead, there is an additional type of cookie.
- The task of crossing out six of the cookies on a red background is the same as on the blue side of the playing board.