Connect the Thoughts
Connect the Thoughts Rulebook
Table of Contents
Table of Contents
Materials
- 80 cards showing three different objects each
- 1 bell
Aim and Idea of the Game
Players try to create a row of seven picture cards, with each card having at least one object in common with the cards right next to it.
Preparation
Place the bell in the middle of the table. The 80 cards are shuffled and then spread face-down around the bell.
How to Play
Now let's go!
The youngest player gives a starting signal, and then each player starts and tries to create a row of seven cards as quickly as possible.
To do this, one card at a time is picked up from the face-down cards in the middle. If it fits into your row, you may place it there. If it does not, return it face-down with the other cards. Then pick up your next card.
Placing a Card
Each player picks up a card and places it in front of him or her as the starting card for his or her row. Subsequent cards must be placed either to the right or the left of the cards already in your row, but can only be placed there if they share at least one object in common with their neighbouring card.
Example 1: Hannah cannot place this card because the two cards do not share a common object.
Example 2: Emma is lucky: the card at the end of her row and the card she just picked up both show an umbrella. She may place the card into her row.
Finished Your Row?
When a player manages to finish his or her row first, he or she quickly hits the bell!
If the row shows no errors, that player may keep all the cards of that row and places them in a pile by his or her side. All other players return the cards in their current rows face-down to the middle of the table. Then a new round is started.
If a player hits the bell but does not have seven cards in his or her row, or the row shows an error, he or she must return all cards in that row to the middle of the table. The other players finish this round without him or her.
Game End
When the last card has been picked up from the middle of the table, the game ends. The player with the longest correct row at that moment may put these cards into his or her pile. The player with the most cards in his or her pile wins the game.