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Conan: Yogah of Yag

Expansion for Conan

Conan: Yogah of Yag Rulebook

Table of Contents

Table of Contents

  • Yara's Trap
    • Winning the Game
    • Setup
    • Special Rules
  • Yogah's Rebirth
    • Winning the Game
    • Setup
    • Special Rules

Yara's Trap

Yag-Kosha has no other choice. If he wishes to leave this world which is not his own, and prevent Yara from getting what he wants, he must recover the Heart of the Elephant.

Winning the Game

  • If Yogah of Yag has fled the village with the two Xuthal's Crowns in his possession before the end of turn 10; the hero wins the game.
  • If the Overlord prevents Yogah of Yag from fleeing with the two Xuthal's Crowns by the end of turn 10; the Overlord wins.

Setup

The game starts with the hero's turn.

Suggestion for 1 hero:

  • Yogah of Yag (Halberd, Set's Possession, Mitra's Healing).

After setup, Yogah of Yag does not move any gems from his Reserve zone to his Fatigue zone. The hero plays their stance phase as if one hero had died during the game. They move 3 gems from their Fatigue zone to their Reserve zone when they choose an aggressive stance and 6 gems when the hero is cautious.

The Overlord starts with 5 gems in their Reserve zone and 3 in their Fatigue zone, and places the recovery token showing a recovery value of "3" in the Book of Skelos.

Reinforcement: 2 reinforcement points.

The Overlord's reinforcement units for this scenario are shown on the printed sheet: Bossonian Guards, Bossonian Archers, Bossonian Guards, Captain and Thak, with a raven card in the same row. The printed sheet shows the Captain with the number 4 and Thak with the number 6 beneath their cards.

Special Rules

Xuthal's Crowns: When Yogah of Yag picks up a Xuthal's Crown, place one gem from his Fatigue zone to the Xuthal's Crown equipment card. If there are no gems in his Fatigue zone, take a gem from those assigned to action spaces or spell cards. If those are also empty, take a gem from his Reserve zone. As long as this gem is on the Xuthal's Crown card, it is no longer available to Yogah of Yag and thus no longer counts toward his life point total.

If Yogah of Yag drops the Xuthal's Crown, move the gem to his Fatigue zone.

Hut Flaps: A character must spend 1 extra movement point to move across a border into or out of a hut. The hut flaps at the entrance of each hut block line of sight.

Climbing: A character with Climb can move across boulders as though they were a border by spending 2 extra movement points.

Wooden Huts: A character with Wall Wrecker can use it to move across the wall of one of the wooden huts.

Fleeing the Village: A hero can flee the village from one of the three village entrance areas (northwest, southwest and east) by spending movement points as though the hero was moving across a border. The hero's model is then removed from the board. Once a hero has fled, the hero's model cannot be returned to the board.

Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains 2 Life Potions and 2 Xuthal's Crowns.

Yogah's Rebirth

After centuries of captivity, chained to the torture stand of the deplorable sorcerer Yara, his only wish is to end his days in peace as the last representative of his kind.

Accompanied by Hadrathus, who has come to help him perform the necessary ritual, the celestial being however knows that his time is running out. Conan, the seasoned mercenary from Cimmeria who escorts them, has discovered that they are being tracked down by a group of relentless and dangerous witch hunters, the Kushites. Being well-trained in the art of ensnaring their prey before slaying them without further ado, these witch hunters are determined to destroy the strange creature they believe to be a demon.

Winning the Game

  • If Shubba dies (the Orb is linked to Shubba. Yogah cannot use it while Shubba is still alive), and Yogah of Yag has fled the fort with the Orb before the end of turn 8; the heroes win.
  • If Yogah dies before the end of turn 8; the Overlord wins.

In any other case, both sides lose at the end of turn 8.

Setup

The game starts with the heroes' turn.

The heroes start in the areas indicated by the setup diagram.

Suggestions for 3 heroes:

  • Conan (Sword, Leather Armor),
  • Hadrathus (Parrying Dagger, Bori's Rage, and Mind Control),
  • Yogah of Yag (Ornamental Spear, Gift of Life, and Mitra's Healing).

After setup, each hero moves 6 gems from their Reserve zone to their Fatigue zone.

The Overlord starts with 7 gems in their Reserve zone and 5 in their Fatigue zone, and places the recovery token showing a recovery value of "7" in the Book of Skelos.

Reinforcement: 5 reinforcement points.

Forced March: The Overlord can activate a Kushite unit tile without moving gems from their Reserve zone to their Fatigue zone. The activated Kushite unit tile is placed at the end of the River, after the event tile.

Shubba has Teleportation, Set's Possession, Lightning Storm and Energy Drain.

The Overlord's reinforcement units for this scenario are shown on the printed sheet: Afari, Ghayoor, Hyenas, Shafiah and Shubba, with a raven card in the same row. The printed sheet shows the number 6 beneath Afari, 4 beneath Ghayoor, 4 beneath Shafiah and 6 beneath Shubba.

Special Rules

Kushites: Afari, Shafiah, Ghayoor and Shubba are considered to be Kushite units.

Yag's Orb: Yag's Orb is represented by the Stygian Artifact equipment card. It has an encumbrance value of 8. It is made from a mysterious material of incredible density glinting with a strange blue light. A Hero with the Orb card cannot leap or fall. The Orb cannot be thrown.

Doors: A character other than a Hyena can move across a door as though it were a border by spending 1 additional movement point. After a character moves across a door, remove that door from the board.

Fleeing the Fort: A hero can flee the fort from one of the exit areas marked with the number 1 by spending movement points as though the hero were moving across a border and removing the hero's model from the board. Once a hero has fled, the hero's model cannot be returned to the board.

Line of Sight: A character in a wall area has line of sight to each ground area within the fortress walls. An area in a tower and an area outside that tower are within each other's line of sight only if the areas are in or adjacent to the tower.

Leaping from Walls: A character can move across a parapet from a wall area to a ground area as though it were a border. The character rolls two falling-damage dice for falling damage. If the character has Leap, the character rolls one falling-damage die instead.

Rock Slide: A character can move into a rock slide area (the rock slide marker) from an adjacent area. The character must spend 2 extra movement points unless the character has Climb.

Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains 1 Stygian Artifact, 1 Life Potion, 1 Bossonian Bow, and 1 Tribal Mace.