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Conan: Giant Wolves

Expansion for Conan

Conan: Giant Wolves Rulebook

Table of Contents

Table of Contents

  • The White Witch
  • Notes on the printed text

The White Witch

Winning the Game:

If Zelata kills the Swamp Demon before the end of round 6, the hero wins the game.

If the Overlord prevents Zelata from killing the Swamp Demon, or kills all the Giant Wolves before the end of round 6, the Overlord wins the game.

The game starts with the hero’s turn.

Suggestion for 1 heroe:

  • Zelata (2 spells: Mitra’s Halo and Bel’s Caress) with 10 Giant Wolves. Zelata starts with Mitra’s Halo cast.

After setup, the hero moves no gem from their Reserve zone to their Fatigue zone.

The Overlord starts with 7 gems in their Reserve zone and 1 in their Fatigue zone, and places the recovery token showing a recovery value of “3” in the Book of Skelos.

  • Reinforcement: 3 reinforcement points.
  • Forced march: The Overlord choses a unit tile. All the models of this unit tile may move according to their base movement value.

Special rules:

Giant Wolf: During setup, the hero places two Giant Wolves tiles next to Zelata’s hero sheet. When Zelata uses her Leadership skill to activate the Giant Wolves by spending one gem, she activates two Giant Wolves characters instead of one. She must move both Giant Wolves, then perform their attack. Each Giant Wolf can only be activated once per hero’s turn. The Giant Wolves follow the standard rules of the Allies for rerolls, Guard an additional movement points.

As soon as 5 Giant Wolves have been killed, the hero removes a Giant Wolves tile from the game. From this point on, when Zelata uses her Leadership skill to activate the Giant Wolves by spending one gem, she only activates one Giant Wolf character.

Wolf Pack: When Zelata is in the same area as a Giant Wolf, she gains the Protected skill. When there are strictly more Giant Wolves characters than Overlord’s characters in one area:

  • The Armor Value of the Giant Wolves is 2 against Melee attacks.
  • The Armor Value of their target in Melee attack is reduced by 1.

Shaman’s Staff: During setup, the Overlord places the Withering Spell card next to the board. The character carrying the Shaman’s Staff gains the Withering spell.

Censer: During setup, the Overlord places the Pestilential Swarm card next to the board. The character carrying the Censor gains the Pestilential Swarm spell.

Totem: During setup, the Overlord places 4 totems as indicated on the map. If Zelata is in the same area as a Totem, she may perform a complex Manipulation of difficulty 2 to destroy that Totem. When a Totem is destroyed, the Overlord removes that Totem from the board, then the Swamp Demon suffers 2 wounds with no possible defense.

Water areas: A character must spend 1 extra movement point to move out of a water area. A character can move from a water area to an adjacent wood area by spending 2 extra movement points.

Leap: Leaping over the water area around the altar in a single movement is not possible. The character must stop in the altar area before performing a second leap.

Wooden Huts: A character with Wall Wrecker can use it to move across the wall of one of the wooden huts.

Chests: During setup, the Overlord places 3 chests as indicated by the setup diagram. The asset deck contains 1 Shaman’s Staff, 1 Censer and 1 Life Potion.

Notes on the printed text

  • The source prints "heroe" (for "hero"), "choses" (for "chooses") and "Censor" (for "Censer") in the places shown above. They are transcribed as printed.
  • The source prints "Guard an additional movement points." in the Giant Wolf paragraph. It is transcribed as printed.
  • Unit-stat numbers, tile art and the unit listing are graphics on the page and are not transcribed. The Giant Wolf paragraph is the expansion's own rule; the rest of the scenario is its setup context.