Conan: Brom Guest Box
Conan: Brom Guest Box Rulebook
Table of Contents
Table of Contents
3. The Terrible Lovers
Suggestions for 2 heroes:
- Conan the Thief (Conan's Sword)
- Bêlit Queen of the Black Coast (Life Potion, Dagger and Short Sword)
The game starts with the heroes' turn.
After setup, each hero moves 4 gems from their Reserve zone to their Fatigue zone.
The Overlord starts with 7 gems in their Reserve zone and 3 in their Fatigue zone, and places the recovery token showing a recovery value of "5" in the Book of Skelos.
Reinforcement: 2 reinforcement points (see special rules). The reinforcement unit cards shown are Pirates, Pirates, Bossonian Guards, Pirates and Zaporavo.
Winning the Game
If the heroes flee with a ship and both amulets in their possession before the end of turn 7; the heroes win the game.
If the Overlord prevents the heroes from fleeing with both amulets before the end of turn 7, or the Overlord kills the two heroes; the Overlord wins the game.
Special Rules
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Sinking a ship: Only one ship may be sunk during the scenario. There are two different ways a hero can sink a ship:
- A hero in a reinforcement token's area may perform a complex manipulation with a difficulty of 5 to sink that ship.
- A hero can throw or drop an explosive orb on a reinforcement token's area. The orb explodes normally and that ship sinks.
When a ship is sunk, the Overlord removes from the river the event tile whose number corresponds to the sunken ship. The Overlord also removes the sunken ship's reinforcement token from the board. The Overlord can no longer use reinforcement on this area. All models without Swim who are present on the sunken ship are swept away with the wreck and are immediately removed from the game. The areas of the sunken ship are now considered as being water areas for the rest of the scenario. The chest tokens and their asset cards remain on the areas where they were previously found. As of the moment when the ship was sunk, the heroes can no longer sink another ship.
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Water area: a model on a water area can still fight without penalty. The models with Swim can move from one water area to the adjacent water area by spending an extra 1 movement point. A model on a water area can climb up onto an adjacent ship area by spending an extra 2 movement points. A model without Swim cannot move from one water area to another water area; however they can climb up onto an adjacent ship area by spending an extra 2 movement points.
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Grapnel: During setup, the Overlord places the Grapnel token on the board as indicated by the setup diagram. A model on a water zone can climb up onto an adjacent ship area that contains the Grapnel token without spending additional movement points.
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Alarm: During the Overlord's turn, they can activate only 0 or 1 tile. As soon as a ship is sunk, the alarm is raised and the Overlord can normally activate 0, 1 or 2 tiles.