Company of Heroes: Captured Panthers
Company of Heroes: Captured Panthers Rulebook
Table of Contents
Table of Contents
Commander Card: Elite Vehicle Doctrine
Faction: All Factions. The card has four columns, left to right. Each column has a medal number in its top-left corner. The header shows five faction emblems and three rank plates (one, two and three stars), which the card does not explain.
Elite Vehicle Doctrine
Medal: 2.
Up Armoring: As a purchase, a Vehicle may lose all Speed dice to gain 1 Defense die. (No future Speed die may be gained.)
Icons: a Speed die crossed out, then an arrow to a Defense shield.
Crew Self Repair
Medal: 4. Requires Tier 2 Building.
For 2 Munitions, a Vehicle can Repair 1 Health.
One Tier 1 or Tier 2 Vehicle spawns for free.
Cost shown on the card: 2 Munitions (red icon).
Panther Command Tank (Captured)
Medal: 5. Limit one at a time (printed in red). Requires Tier 3 Building.
One spawns for free.
Unit stats shown on the card: 5 Health, marked R (Heavy Vehicle); Attack 3 (red crosshair); two eye icons labelled "Spots Camo" (the "+2 Sight - Spots Camo" ability); two infantry icons and two tank icons, each with a curved arrow, which the card does not label.
Cost shown on the card: 3 Manpower (yellow icon) and 5 Fuel (green icon).
A blue icon of a dashed path sits at the bottom-left of the card art. The card does not label it.
Command Maneuvers
Medal: 1.
When spending the first CP cube on a Panther Command Tank, you can pay 2 Munitions for the Panther AND all adjacent Infantry and Vehicles to make a move as if they were spending a Speed die.
Cost shown on the card: 2 Munitions (red icon).
Top-right corner of the card: a medal showing "2 → 1", with a red Munitions icon, a yellow Manpower icon and a green Fuel icon. The printed card gives no rule text for this element, so its meaning is not stated here.
Component Notes
- The Panther Command Tank (Captured) is a Heavy Vehicle unit (red health symbol, marked R).
- The resource icons are read from the card art: yellow is Manpower and green is Fuel, and red is Munitions. The base rulebook defines Manpower and Fuel as the resources for purchasing units, and Munitions as the resource for upgrades and abilities.