Code Monkey Island
Code Monkey Island Rulebook
Table of Contents
Table of Contents
Equipment
Code Monkey Island Gameboard, 12 monkey figurines (three of each color), 54 Guide cards, 16 Fruit cards, 10 Boost in a Bottle cards.
The Goal
Get all three of your monkeys around the board and into the Banana Grove before anyone else can!
Setup
Select three monkeys of the same color. Place two in the corresponding start circle, and one on the first tile leading from the start circle.
Shuffle each deck, place them down on the marked spots on the board, then deal 3 Guide Cards to each player, and choose a player to start. Monkeys move counter-clockwise around the board.
Gameplay
How to earn and use moves
Guide Cards allow your monkeys to move around the board, but only when the conditions are just right! Look at ALL of the monkeys on the board (even other players' monkeys) to see if your Guide Cards will earn you moves. Remember that only your monkeys can move forward on your turn.
On each turn
Select one Guide Card from your hand, read it out loud, move ONE of your monkeys, then discard that card and draw a new one.
Moving backwards
If one of your monkeys is moved backwards past the exit of your Start Circle, that monkey can then enter the Banana Grove without circling the board.
Knocking back
If you land on or are moved back to a tile with another monkey already on it, that monkey is knocked backwards to the nearest open quicksand tile.
Quicksand
If one of your monkeys lands on or is moved back to a quicksand tile, it becomes stuck and can't be moved for one round! Lay the monkey on its side while it's stuck.
Landing on Fruit
If one of your monkeys lands on a Fruit tile, draw a Fruit card, read it out loud, play it immediately, and then discard it. The effects of the card only apply to the monkey that landed on the tile. Fruits will often give your monkey a significant boost, but beware of the rotten fruits that make your monkey sick!
If you are moved to a Fruit tile on another player's turn, do not draw a Fruit card.
Landing on Bottle Tiles
If a monkey lands on a Bottle tile, draw a Boost in a Bottle card and set it face up at the edge of the board. The next monkey (of any color) that lands on that tile will receive a boost equal to the number "in the bottle".
Once a monkey has used the boost, put the card at the bottom of the Boost in a Bottle deck.
If you are moved to a Bottle tile on another player's turn, do not draw a Boost in a Bottle card or use a boost that is already in the bottle.
Entering the Banana Grove
Once one of your monkeys makes it all the way around the island and back near its Start Circle, it can then be moved up it's colored path into the Banana Grove. You may only enter the Banana Grove through your colored path. When one of your monkeys enters the Banana Grove, you earn 10 bonus moves that you must use immediately on another one of your monkeys.
The Guide Cards
Count Cards
Some Count Cards will ask you to move a certain number of spaces for each time a condition is true.
For instance, a Count Card might say "For each monkey on a rock, move forward 3 spaces." If you look at the board and see that there are 3 monkeys sitting on rock tiles, then you get 9 moves!
Check Cards
Some Check Cards allow you to move however many spaces you want within a range when a condition is true.
For instance, a Check Card might say "If a monkey is on a rock, move between 1 and 8 spaces forward." If you look at the board and see that there's at least one monkey on a rock, then you get to move UP TO 8 spaces forward! So if your monkey is only 5 spaces away from a fruit tile, then you could choose to move 5 spaces forward out of the possible 8.
Bug Cards
Bug cards can send monkeys backwards - even your own! Play them carefully!