CO₂: Second Chance – Limited Pack Expansion and Upgrade
CO₂: Second Chance – Limited Pack Expansion and Upgrade Rulebook
Table of Contents
Table of Contents
Global Event Expansion
This is an expansion for the competitive game. The Global Event is a cataclysmic event that affects the entire planet. Every region will require aid in such a dire situation!
Components
- 1 Global event tile
Play, Playing a Decade
3. Events Phase
There is an additional step after Step 4:
4½. If this is the first time the CO2 pollution level reaches or exceeds 400 ppm, set aside the face-up top tile of the Event deck, shuffle the Global Event tile into the Event deck, then place the deck back in its space with the set-aside, face-up tile on top again.
Global Event
During the Events phase, if the Current Event or the Upcoming Event is the Global Event, you will resolve only the Global Event, and leave the other for next decade.
Note: Even if the CO2 pollution level has dropped below 400 ppm, the Global Event will still occur!
The Global Event is an event that affects every Region. So, each Region suffers a disaster in the usual fashion. Start with the Region in which you are playing this game, and go clockwise.
After every Region has been evaluated, skip Steps 3 and beyond, then return the Global Event tile to the box. If the Current Event space is now empty, move the top tile from the stack to the Current Event space, so again 2 Event tiles are visible.
Project Randomizers Expansion
This is an expansion for both the cooperative game and the competitive game, which changes the rules for projects, encouraging alternative strategies.
Components
- 6 Project Randomizer tiles
Setup
Shuffle the 6 Project Space Randomizer tiles from the expansion and place them randomly atop the base game's Project spaces, as shown in the illustration.
Play
Playing a Decade, Operations Phase, Main Action -> Propose a Project
Whenever you Propose a Project in a Region, the Project tile must be placed on the leftmost empty Project space. Then you receive the grant depicted in the space you filled, as usual.
All the other rules are the same.
Lobbyist Cards
Components
- 8 Lobbyist cards
Setup
Shuffle the additional Lobbyist cards in with the others.
Lobbyist Card Effects
| Major effect | Minor effect |
|---|---|
| Propose a Project in Africa, then take 1 CEP from the market. | Take 1 Tech cube. |
| Propose a Project in Oceania, then take 1 CEP from the market. | Take 1 Tech cube. |
| Prepare Infrastructure in South America, then move 1 scientist. | Take $2. |
| Prepare Infrastructure in Asia, then move 1 scientist. | Take $2. |
| Build a Power Plant in North America, then take 2 Tech cubes. | No effect! |
| Build a Power Plant in Asia, then take 2 Tech cubes. | No effect! |
| Visit Market, sell a CEP, then take 2 Tech cubes. | Take $2. |
| Send Scientist to a Summit, then move 1 scientist. | Take 1 CEP from the market. |
Huge Coal Plant Tile
Components
- 1 Huge Coal plant tile
Setup
Shuffle the Huge Coal Plant tile (50) in with the other Fossil Fuel Plant tiles.
3D Components
Each 3D component is a fancy upgrade for an existing component.
Components
- 6 plastic tokens (the mask is optional)
- Calendar = Decade marker
- Barrel = Operations Phase marker
- Factory = Global CO2 Pollution Level marker — competitive game
- Big Factory = Global CO2 Pollution Level marker — cooperative game
- Price Marker = CEP Price marker
- Gas Mask = Starting Player token
Easy Variant
This is a variant for the competitive game. Only use this if you find it too difficult to control the increase of CO2 emissions. Once you get a better grasp of the game, return to playing without this variant.
Setup
Before shuffling the fossil fuel power plants, remove 4 coal (40) and 2 oil (30) power plants from the game.