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Cloudspire: Hero's Bounty Pack

Expansion for Cloudspire

Cloudspire: Hero's Bounty Pack Rulebook

Table of Contents

Table of Contents

  • Event Cards
    • Propaganda
    • Storm the Vaults
    • Omega Brigade
    • Hasty Construction
    • Relic Rush
    • The Gambit
    • Dark Maneuvers
    • Faction of Rogues
    • Source Monolith
    • Assassins
    • Troop Shortage
    • Scavengers
  • Relic Cards
    • Warpgate
    • Sonic Disruptor
    • Guild Key
    • Keelhaul Gauntlets
    • Battering Ram
    • Sourcecore Struts
    • Swort Jerky
    • Raid Cutlass
    • Essence Venom
    • Miniature Terraform
    • Decay Emulsifier
    • Artillery Stabilizer

Event Cards

Propaganda

Prep Phase

Each faction gains +3 CP this wave.

Storm the Vaults

Event Phase

Each player draws a relic. At the start of each subsequent Event Phase, the player(s) with the lowest fortress gate health draws a relic.

Omega Brigade

Event Phase

Each player must simultaneously choose up to 4 minions from their barracks to place on this card. These minions will not be available for use until the final wave. During the final wave, these are the only minions that can be selected.

Hasty Construction

Onslaught Phase

Anytime a spire would lose an upgrade from damage, it loses 2 upgrades.

Relic Rush

Event/Onslaught Phase

Place an unrevealed landmark on all Source wells. This wave, defeating landmarks grants you a relic in addition to its shown reward.

The Gambit

Prep Phase

Your selected minions this wave must be either all ungrouped or all grouped together.

Dark Maneuvers

Onslaught Phase

Campfire mode will not trigger this wave.

Faction of Rogues

Event Phase

Each faction's spire that is closest to the center isle hex is converted into a rebel spire that opposes all factions. Place a market chip from the discard under each as a reminder. These spires will fire after all other spires on each player's turn. If a rebel spire has multiple target options, the player to the left of the active player chooses which it attacks. At the end of the wave, any rebel spires still in play are returned to their faction's control.

Source Monolith

Event Phase

Clear the Source well on the center isle. Place 6 health there to represent the Source monolith. Until the monolith is destroyed, all heroes must make progress toward their faction's mark during their movement, if possible.

Assassins

Event Phase

Each faction must draw and place a random market chip anywhere within the upgrade stack of each of their spires. These chips are treated as upgrades that do not provide a benefit and do not count towards the spires' upgrade capacities. When a faction deals damage that removes one of these upgrades from an opposing spire, that faction draws a relic. These upgrades remain in play until removed through damage.

Troop Shortage

Onslaught Phase

For the remainder of the game, all units are removed from the game when defeated.

Scavengers

Event Phase

Clear the Source well on the center isle. Take 3 of each upgrade type from the supply, shuffle them, and place them on that Source well to create a stockpile. Units may attack this stockpile as if it were a spire. Upgrades removed from it may be immediately added to a friendly spire.

Relic Cards

Warpgate

Single Use

At the start of the Market Phase, acquire the top chip from the market stack for free. This does not count as your market purchase.

Sonic Disruptor

Single Use

At the end of the Prep Phase, change the order of the units in another faction's deployment stack. You may not alter groups.

Guild Key

Single Use

Use at any time to acquire an equipment from the market offerings for free. You may immediately equip it to one of your heroes in play.

Keelhaul Gauntlets

Entire Wave

Each time one of your heroes levels up, it immediately levels up a second time.

Battering Ram

Single Use

Defeat any spire in play that has only 1 upgrade on it. Gain the reward even if the spire is controlled by you.

Sourcecore Struts

Single Use

Add 2 fortification upgrades to one of your spires at no cost.

Swort Jerky

Ongoing

At the end of each wave, your heroes in play each gain a fortification upgrade, ignoring their upgrade capacity.

Raid Cutlass

Single Use

Use after attacking a hero that has equipment. Take its equipment and place it beside your barracks.

Essence Venom

Entire Wave

Must be played at the beginning of the Prep Phase. During the Onslaught Phase, gain 1 Source for each damage your minions deal to opposing faction units this wave.

Miniature Terraform

Ongoing

At the end of each wave, if your fortress gate did not take damage that wave, it gains 1 health. It may exceed its maximum health, up to 15.

Decay Emulsifier

Entire Wave

Place this card faceup in front of an opponent. That opponent cannot add upgrades to existing spires for the remainder of the wave.

Artillery Stabilizer

Ongoing

Horizon's Wrath only: After using a cannon against a unit, that unit is moved one hex away from the cannon if possible, ignoring terrain restrictions.

If acquired by any faction other than the Horizon's Wrath, you may immediately trade this relic to them for 7 Source. The Horizon's Wrath may not refuse this trade.

Resurrection Stone

Ongoing

Narora only: The first burnout or drift defeated each wave is placed on the bottom of your deployment stack.

If acquired by any faction other than the narora, you may immediately trade this relic to them for 7 Source. The narora may not refuse this trade.

Infusion Capsule

Ongoing

Griege only: Your skitter minions have Toxic Fumes.

If acquired by any faction other than the griege, you may immediately trade this relic to them for 7 Source. The griege may not refuse this trade.

Raw Source Vial

Ongoing

Heirs only: Glidebomb deals 3 damage instead of 2.

If acquired by any faction other than the heirs, you may immediately trade this relic to them for 7 Source. The heirs may not refuse this trade.

The Voidstone

Ongoing

Uprising only: At the start of each turn during the Onslaught Phase, you may move an opposing hero one hex toward a waygate, ignoring terrain restrictions.

If acquired by any faction other than The Uprising, you may immediately trade this relic to them for 7 Source. The Uprising may not refuse this trade.

Essence of the Grove

Ongoing

Grovetenders only: All of your spires have Creep.

If acquired by any faction other than the grovetenders, you may immediately trade this relic to them for 7 Source. The grovetenders may not refuse this trade.

Mot's Guidebook

Ongoing

Brawnen only: Spires cost 1 fewer Source to construct.

If acquired by any faction other than the brawnen, you may immediately trade this relic to them for 7 Source. The brawnen may not refuse this trade.

Sourceform Replicant

Single Use

At the end of your turn during the Onslaught Phase, return a faction minion to the bottom of its deployment stack, keeping its current health.

Flame Harness

Ongoing

Shada only: When a fire elemental is defeated, one of your spires within 3 hexes of it gains a fire damage upgrade.

If acquired by any faction other than the shada, you may either discard it and draw 3 new relics, keeping 1 of them and discarding the rest, or trade this relic to the shada for 7 Source. The shada may not refuse this trade.

Ammunition Surplus

Single Use

After one of your spires attacks, it may make up to two more attacks. It may target the same unit multiple times.

Cache of Demises

Single Use

Look through the next 5 relics and choose one to keep. Replace the rest back on top of the deck in the order of your choosing.

The Everburn Torch

Entire Wave

Your minions with [terrain icon] or lower terrain allowance gain [icon] this wave.

Resurrection Stone
  • Infusion Capsule
  • Raw Source Vial
  • The Voidstone
  • Essence of the Grove
  • Mot's Guidebook
  • Sourceform Replicant
  • Flame Harness
  • Ammunition Surplus
  • Cache of Demises
  • The Everburn Torch