Clockwork Wars: Gulag & Dynamo Bonus Tiles
Clockwork Wars: Gulag & Dynamo Bonus Tiles Rulebook
Table of Contents
Gulag
Front of the Kickstarter Bonus #1 card.
- At the start of the Attrition stage, if you control a Gulag you may "capture" any 1 enemy Soldier located in a territory adjacent to the Gulag. Remove that Soldier from the game - do not return it to the owner's reserve.
- If you capture a Soldier, you may gain 1 worker (from your reserve) into your recruitment pool.
- You may only capture 1 enemy Soldier per turn.
Dynamo
Back of the Kickstarter Bonus #1 card.
- Dynamo counts as a resource territory but is exempt from the Pollution rule (you do not have to reduce the number of units on the Dynamo to 1 during the Pollution stage).
- During the Victory Point stage, if you control the Dynamo you gain 1 VP for every other resource territory you control (so, does not include the Dynamo itself).