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Clank! In! Space!: Apocalypse! – Planetary Destruction

Expansion for Clank! In! Space!: A Deck-Building AdventureExpansion for Clank! In! Space!: Apocalypse!

Clank! In! Space!: Apocalypse! – Planetary Destruction Rulebook

Table of Contents

Table of Contents

  • Scheme Card: Planetary Destruction
    • Phase 1: Issue Ultimatum
    • Phase 2: Acquire Target
    • Phase 3: Commence Primary Ignition
    • Scheme Action: Divert Power

Scheme Card: Planetary Destruction

This is a Category 3 Scheme for CLANK! IN! SPACE!: APOCALYPSE!. It is played as a Scheme in the same way as the Schemes in the base APOCALYPSE! game. The general Scheme rules (phases, black cubes, thwarting the Scheme, and completing a phase) are those given in the Clank! In! Space!: Apocalypse! rulebook.

Phase 1: Issue Ultimatum

Turn all major secrets on the board face up.

Phase 2: Acquire Target

All players get +3 Clank!

Phase 3: Commence Primary Ignition

All players are knocked out.

Scheme Action: Divert Power

Spend 3 Skill to take a black cube. Then, if you're in the Doomsday Cannon module, gain 1 Credit.

Source note: the Divert Power text is read from the card's printed icons. The Skill icon is shown as a blue diamond with the number 3, and the reward after the module reference is shown as a Credit chip with the number 1.