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Clank! Expeditions: Gold and Silk

Expansion for Clank!: A Deck-Building Adventure
Expansions
Clank!: Promo Pack 1Clank!: Trailblazer Promo Card

Clank! Expeditions: Gold and Silk Rulebook

Table of Contents

Table of Contents

  • Components
  • New Adventures
  • Dwarven Mine
    • Setup
    • Mining Gold
    • Mining Bonus
    • Elevators
  • Spider Queen's Lair
    • Setup
    • Web Tokens
    • Webbed Rooms
    • The Queen's Web Cache
  • Notes on Transcription

Components

  • Double-sided Game Board
  • Gold tokens: 1, 5 and 10. To add to your existing tokens and increase the size of the bank.
  • Market Board. You may place market items here during setup.
  • 8-point artifact
  • 3 Mining Bonus tokens (5, 10 and 20 points)
  • 12 Web tokens
  • Spider Marker: For added ambience, you may choose to replace the original Dragon marker with this new piece.
  • Four Player Pawns: You may also make a "miner change" by replacing the original player pawns with these versions.

New Adventures

CLANK! EXPEDITIONS: Gold and Silk features a new double-sided game board for your adventures. Each side uses its own special rules.

Setup is the same as with CLANK! A Deck-Building Adventure, except as noted.

Dwarven Mine

Setup

Place the three mining bonus tokens in their spaces on the board, below the Clank! area.

Note that the flag marking the entrance to the dungeon is toward the right side of the board, rather than at the top left corner.

Mining Gold

Throughout the mine, you'll encounter veins of gold. Each touches one or two rooms. When you're in such a room, you may spend a blue diamond icon (the printed number on the icon is the cost) to dig out the gold. Take from the bank the amount shown, then cover that amount on the board with one of your Clank! cubes. (If you have no Clank! cube to place, you can't mine.) Once a vein is covered by a Clank! cube, that vein can't be mined again.

Whenever you mine a vein of gold, you cannot use Boots to move for the rest of your turn. (Though you can still teleport.)

Mining Bonus

At the end of the game, players earn a bonus for the veins of gold they mined. The player who mined the most (regardless of their values) takes the 20 point Mining Bonus token. The player who mined the second most takes the 10 point Mining Bonus token, while the player who mined the third most takes the 5 point token. There is no bonus for the fourth player.

If two or more players are tied for the same number of gold veins mined, the player who mined the deepest vein (closest to the bottom edge of the board) gets the more valuable token.

You will not necessarily use every Mining Bonus token in every game. Each player can claim only one of them. You must mine at least one vein to claim a token. You must also have a score to count; if you die in the Depths during the game, you receive no bonus token (and the next eligible player takes the best remaining token).

Elevators

The two elevator shafts along the left edge of the board allow quick access to and from the Depths. To move along these paths, however, you must pay 1 gold to the bank (each time you use one).

Spider Queen's Lair

Setup

Return the usual 7-point artifact token to the box. In its place, this board uses the new 8-point artifact. (All the normal rules for artifacts apply to this replacement.)

Shuffle the 12 Web tokens face down (hiding their point values), then place one at random on each web space on the board.

Web Tokens

Several passages in the Spider's Lair begin the game with a Web token. To move through a Web token, you must spend either a Sword or an additional Boot. (Otherwise, you can't make that move.) When you do, remove the token from the board and place it face down in front of you.

Once a Web token has been removed, the passage is clear. From then on, whenever a player uses it, no additional resources are required.

At the end of the game, the point values on any Web tokens you've claimed are added to your score. You may look at the tokens you've collected at any time, but their values are kept hidden from your opponents until the end of the game.

Webbed Rooms

Some rooms in the Spider's Lair are marked with webs. These rooms contain gold, secrets (major or minor), and monkey idols. To claim one of these rewards, you must "cut it loose" from the web by spending a Sword when you first enter the room.

You are not required to spend any extra resources to enter a webbed room. If you have no Sword, or choose not to spend one, you must exit and re-enter the room for another chance to claim the reward.

The Queen's Web Cache

At the top corner of the board is a Cache of eight treasures the Spider Queen has collected. During your turn, if you have the blue diamond icon 8, you may spend it to take the treasure of your choice. Mark it with one of your Clank! cubes. (If you have no cubes, you can only browse the web. You can't take anything.) Each option in the Queen's Web Cache can be taken only once per game.

The eight options provide different amounts of gold, healing (to be used immediately), and Boots or Swords (which must be used on that turn). Many options also give you a Secret Tome, taken from the Reserve (if any are available) and placed in your discard pile as though you'd acquired it normally.

Notes on Transcription

  • The printed rules sheet shows the blue diamond icon (with a printed number) as a cost, but does not name it in words anywhere on the sheet. The text above keeps it as "the blue diamond icon" rather than inventing a name for it.
  • The Spider Queen's Lair setup refers to the "usual 7-point artifact token" and the "new 8-point artifact", as printed.