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Civolution FAQ

125 questions players ask · Updated Nov 8, 2026 · Full rulebook

GeneralSetup and ComponentsPhases 1 to 3: Cards, Goals and Extra FindAction Phase and ResetsMigration, Procreation and TribesProduction, Building and Installing CardsOther Modules and DicePhases 5 to 8: Sites, Feeding, Events and IncomeConsole, Chips and ScoringSolo Mode (V.I.C.I.)Civolution: Acceptance Letter

General

  • Can you attack other players in Civolution?
  • Can tribes be weakened while they are on boats?
  • Are the water territories of one lake separate territories, and do boats move?
  • Can you move a boat once it has been built?
  • Does a farm disappear if you have no tribes in its territory?
  • Can two tribes board the same boat, and what happens when it is full?
  • What is the difference between a strong and a weak tribe?
  • Can a weak tribe, or a tribe in the wilderness, hunt?
  • Does a tribe displaced into the wilderness still count as being in that territory?
  • What does a Fire Encampment do, and do you keep its points when the tribe leaves?
  • What is the Deus ex machina favor, and how many times can I use it?
  • Does the Breakthrough event give a bonus when nobody has any idea markers?

Setup and Components

  • Do you need one set of 15 module tiles per player?
  • How many event cards are used in a game?
  • Can experienced players draft their starting cards while newcomers use preset hands?
  • Do you still play phases 1 to 3 in the first era after setup?
  • What happens when the 50-marker supply runs out, and can markers overflow a space?
  • If your marker supply is empty, how do you get the marker for a reset?
  • How many console columns are there, and can income chips go in any column?
  • Can goal chips share a column with research cards?
  • Can you place an income chip above an incomplete row of goal chips?

Phases 1 to 3: Cards, Goals and Extra Find

  • When is the goal chip display refilled in Phase 2?
  • Can you discard or replace the goal chip, income chip or attribute chip displays?
  • Can you place a new goal chip on top of another before all three goal spaces are filled?
  • Do goals 1 to 4 (tribe and farm) need both in the same territory?
  • Can you make an extra find in Phase 3 if your only tribes are on boats?
  • Can Compound Eyes take a card other than the top of a face-up research stack?

Action Phase and Resets

  • Can you reset when you still have more than three dice on your console?
  • Are the four reset markers a limit on resets?
  • Do you still gain an idea or food from a reset after your reset markers are gone?
  • Is there an automatic reset between eras, and do I get my dice back at era start?
  • Do unused dice and planning markers stay on your console when a round or reset ends?
  • Can you use idea markers to change reset dice before placing them on your console?
  • When are insight checks (like Socialism) made for dice altered by Giant Brain or Adept Civilization?
  • If you end an era with no dice, must your first action in the next era be a reset?
  • After the last reset is triggered, how many more turns does each player get?
  • In a 2-player game, can the phase indicator move twice in a row?
  • Can you activate the same module several times before a reset?
  • Does the Calendar card give an extra action on top of module activation and reset?
  • Can you chain Planning activations to avoid resetting?
  • Is taking an attribute chip a dice action?
  • Can you take an attribute chip during the income phase?
  • Do you score cost-space points when a card is installed for free?

Migration, Procreation and Tribes

  • Can a migrating tribe stay in the wilderness instead of settling on an encampment?
  • Can you displace your own tribes into the wilderness with migration or procreation?
  • Does the migrating tribe become weak after displacing a tribe?
  • Can a tribe use two migrations to leave a territory and end back in it (for example through a cave)?
  • If I move the same tribe through several migrations, where does it settle and develop?
  • When a migration needs a favor test, do you roll before migrating?
  • After a successful favor test, must a tribe use all of its extra movement?
  • Who gets the resource when a tribe migrates into an undeveloped territory?
  • Does Hammer give its extra resource when you develop a mountain territory?
  • Does Dynamite's double production apply to production from developing a territory?
  • Do you score the points when you procreate into a Fire Encampment?
  • Is procreation blocked if every encampment holds your own tribes?
  • What happens after all your tribes die?
  • Can Pouch be used with Magnetoreception?
  • When tribe A moves with Pouch, can it cross a territory where tribe B settles?
  • With several migrations, which migration does Venomous Sting use?
  • Can you migrate a tribe first and then hunt in any territory with your tribes?
  • Does Mane's "next white-digit space" refer to the digit colour or the space colour?
  • If Frog Tongue and Theocracy are both in play, are tribes placed by Theocracy in a swamp weak?
  • Does Insulation (C6) stand up weak tribes, and must protected tribes be fed?
  • Does the Fishing Net effect on a water territory also affect tribes on that same water territory?
  • How do you gain feature markers, and can anything else give them?
  • What is the difference between features and attributes?

Production, Building and Installing Cards

  • Does Crane need the discounted material in storage?
  • Can you build a boat, move a tribe onto it, and build a statue in one Build action?
  • Is there a limit on how many statues I can build?
  • When you build two settlements in one action, do you gain and use the first income chip before building the second?
  • Can you transport a raw material from an adjacent water territory with no developed neighbour?
  • Can any Transport action take a resource from a boat as any type, or only Level III?
  • Does Gills let you produce or build a statue in a water territory without a boat?
  • When a Tsunami removes a boat, does the rebuilt boat get a raw material marker?
  • Can you install a card in a higher stage than the one it would normally go in?
  • When you install a card in stage 2, do you still pay the stage 1 cost?
  • Why do some cards list a settlement alternative cheaper than the stage 2 cost?
  • If you ignore an active cost space with a Level III install, do you still score its points?
  • Can resources spent on a goal also pay for a card that needs the same resource?
  • Does Preservation return a material when it is itself installed with stored materials?
  • Do Hidden Grotto and Holy Rock trigger from income chips or card effects?
  • Where do new tribes go when you procreate next to a Holy Rock?
  • Does Rare Find require a favor test?

Other Modules and Dice

  • How many sales does a Level I Trade make?
  • When you gain an activation die, do you roll it?
  • If the dice display has none of the type you want, from whom do you take one?
  • Do you lose a gained extra die when you reset?
  • With a research draw of several face-down stacks, do you choose the stacks before looking?
  • Which modules can you upgrade when you cross a bonus on a progress track?
  • Can a weak tribe be strengthened again?
  • Can idea markers be used to change a fate die?
  • When several income chips need a favor test, do you roll separately for each?
  • When is an attribute chip refilled after someone takes it?
  • Does an attribute chip that rewards installing a goal chip trigger on itself?
  • Does Color Change apply when you gain one step at a time?

Phases 5 to 8: Sites, Feeding, Events and Income

  • With two Glaciers, must you weaken a strong tribe for each?
  • Do you have to feed every tribe, or can you choose not to?
  • Does feeding a weak tribe make it strong?
  • When the weather indicator crosses a white line, is the extreme effect triggered on top of the normal one?
  • If a double weather move overshoots the end of the track, how many times is the effect resolved?
  • Does the starting civilization change after each era?
  • Which actions let you activate an income chip?
  • Can you decline weather effects?

Console, Chips and Scoring

  • How do you flip a stage 4 or stage 5 tile to active, and does the order matter?
  • Do cards stacked above stage 5 score points?
  • Does Population scoring count weak tribes?
  • What if you advance on a progress track already at its top?
  • What breaks a tie at the end of the game?

Solo Mode (V.I.C.I.)

  • Does V.I.C.I get event bonuses?
  • How do you pick level-4 modules in solo?
  • How does C24 count V.I.C.I.'s feature markers?
  • How does the solo card's "each of the 3 scoring categories" action work?
  • Can V.I.C.I. strengthen weak tribes?
  • Can V.I.C.I. place a provision where you have a farm?
  • Who wins a solo tie with V.I.C.I.?
  • Does V.I.C.I. always reveal a card, even after reshuffling?
  • What if V.I.C.I. cannot take an action?
  • When does V.I.C.I. migrate after procreating?
  • How is V.I.C.I.'s migration destination chosen?
  • Does V.I.C.I. reset early in a new era?
  • What does V.I.C.I.'s hunting action do?
  • What does V.I.C.I. do for an era scoring marker action?
  • How does V.I.C.I. feed her tribes?
  • Who starts in a solo game?

Civolution: Acceptance LetterExpansion

  • Can Acceptance Letter be added to solo play?