Civolution: Promo Pack 1
Civolution: Promo Pack 1 Rulebook
Table of Contents
Table of Contents
Card Explanation
(See the glossary of the base game if any terms are unclear.)
A1P Jumbo backpack
TOP: Whenever you settle in an undeveloped territory, produce its raw material once as usual. Then, you may transport that material directly to your storage. Attention: This does not apply to raw materials that you produce additionally in that process, for example via cards E6 "Dynamite", E13 "Shovel", or E14 "Irrigation".
BOTTOM: Either gain 1 goal chip (RB-26) or install 1 goal chip (RB-26).
B1P Game sense
TOP: Activity: Check if your disc is farther up the Culture track than all other discs there (a tie is not sufficient). If so, you may return 1 idea marker to the supply to gain 1 feature marker of your choice.
BOTTOM: Advance your disc 1 step on the Favor of Agera track.
C1P News media
TOP: Activity: Reveal the top card of any one face-down research stack and put it on top of the corresponding face-up research stack. Then, gain 1 research card (RB-28).
BOTTOM: Advance your disc on the Knowledge track 1 step (RB-31).
D1P Fair hall
TOP: In phase 3 "Extra find" of every era, check in which of your land territories all existing encampments are occupied (no matter by which civilizations). For each such territory, gain 1 idea marker from the supply.
E1P Game award
BOTTOM: When you install this card (RB-24), do the following in step 5 of its installation: For each active cost space that you fulfilled in step 3 of this installation, advance your disc on any progress track 1 step. However, you may not advance more than 2 steps on any single track. For example, if you fulfilled 3 cost spaces, you gain 3 steps that you must split between at least 2 progress tracks.