Chucky: The Game
Chucky: The Game Rulebook
Table of Contents
Table of Contents
Components
- 1 Chucky miniature
- 21 Toy Shop cards
- 5 player aid cards
- 25 Fear tokens
- 5 Wound tokens
The colours and details may vary.
Setup
- Find the two Chucky cards in the Toy Shop deck and set the Enraged Chucky card aside.
- Shuffle the Chucky card together with the other remaining cards and place them face down, forming rows of 5 cards with 4 cards in each column, as shown in the setup diagram.
- Place the Chucky miniature, the Fear tokens and the Wound tokens within reach of all players.
- The player who most recently visited a toy shop is the first player.
Fear Tokens
You will accumulate Fear tokens during the game. Each player cannot have more than five Fear tokens in their possession. If you are instructed to take a Fear token while you already have five, you must not take one.
Provoke
When a player is instructed to provoke, they must press the Chucky miniature as many times as they have Fear tokens. If this triggers an attack by Chucky, the player takes a Wound token and discards two Fear tokens, and their turn ends.
Reorganize Columns and Rows
When a player is instructed to reorganize the column and row of a card, they must take all the cards in that column and that row, place all of them face down and shuffle them. Then the player places each face-down card at random into the empty columns and rows, filling every space.
Example: The Chucky card has been revealed and the game continues. The player who revealed Chucky must shuffle all the cards in Chucky's column and row and place them face down at random.
Turn Structure
Starting with the first player and proceeding clockwise, the players must carry out the following actions in order:
1. Peek (optional)
This action is optional. At the start of their turn, the player may take two Fear tokens to look at any face-down card by turning it over. Once all players have seen it, the player turns it face up on the table to hide it again. The card has no effect. If the player has five Fear tokens, they may not perform the Peek action.
2. Reveal
The player whose turn it is chooses any face-down Toy Shop card and turns it over to reveal it. Some cards will require you to Reveal or to Attack an adjacent card. Cards are adjacent diagonally and orthogonally.
There are five types of Toy Shop card:
Void
When the player reveals a Void card, they must either reveal one additional adjacent card or take one Fear token. If there are no adjacent cards to reveal, they take one Fear token.
Example: A player reveals a Void card. They must then reveal a Toy Shop card shown in yellow, or take one Fear token.
Terror!
When a player reveals a Terror card, they take one Fear token, then a number of Fear tokens equal to the number of Void cards revealed during this turn. They must then provoke Chucky. After the provocation, their turn ends.
Example: A player reveals a Void card and decides to reveal another adjacent card. They reveal a Terror card and must take two Fear tokens before provoking Chucky: one for the Terror card and a second for the Void card turned over earlier.
Hiding Place
When the player reveals a Hiding Place card, they must remove two Fear tokens. If they have only one token, they discard that single Fear token. If they have no tokens, nothing happens. Then their turn ends.
Weapon Cards
When a player reveals a Weapon card, they immediately attack a face-down card by turning it over. If the card is a Weapon, Terror, Void or Hiding Place card, the effects of that card are ignored, but the cards remain face up. If the card is Chucky, you must attack it! (See Attacking Chucky.) If no card can be attacked, nothing happens.
Each weapon has an option for a stronger attack. If the player chooses this option, they must provoke Chucky before attacking. The player may then receive a Wound token before proceeding with the attack. If they have no Fear tokens, they do not need to provoke Chucky to make a stronger attack.
- Knife: Attack an adjacent card, or Provoke to look at a card in the row or column of the Knife. You may attack that card.
- Hammer: Attack an adjacent card, or Provoke to attack up to two separate cards in the column or row of the Hammer.
- Scissors: Attack an adjacent card, or Provoke to attack any card.
Important! When all the weapons have been revealed and resolved (Knife, Hammer and Scissors), the players must immediately choose any Weapon card and reorganize the column and row of that weapon.
Chucky Cards
There are two distinct Chucky cards: the standard card and the Enraged card.
- Chucky: If a player reveals the Chucky card, they take two Fear tokens, then provoke.
- Enraged Chucky: If a player reveals the Enraged Chucky card, they take two Fear tokens; then, clockwise, all players must provoke.
Attacking Chucky: If you attack Chucky for the first time, replace the Chucky card with the Enraged Chucky card. Then return the Chucky card to the box, as it is no longer needed for the game.
Important! When the Chucky card is turned over, either by attacking or by revealing the miniature, and the game is not over, you must immediately reorganize the row and column of Chucky.
End of the Game
Either you all win together, or you all lose together.
If a player is wounded twice by Chucky, his soul is transferred into the player, Chucky escapes, and all players lose.
If a player succeeds in attacking the Enraged Chucky card, all players win!