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Chronicles of Avel: Adventurer's Toolkit

Expansion for Chronicles of Avel

Chronicles of Avel: Adventurer's Toolkit Rulebook

Table of Contents

Table of Contents

  • Contents of the Expansion
  • Changes in Setup
  • New Equipment
  • New Monsters
    • Three Daughters
  • Animal Companions
  • New Board Tiles
  • Ballistae
  • Adventure Maps
    • Constant Elements
    • Number of Players
    • Map Setups

Contents of the Expansion

  • Equipment tokens: 3 elixirs
  • Equipment tokens: 3 pairs of shoes
  • 3 big monsters
  • 3 animal companion tokens
  • 3 board tiles
  • 3 ballistae (requires assembly)

Changes in Setup

Board tiles from this expansion get added to the board tiles from the base game. In 1-, 2- or 3-player games, remember to put aside the tiles described in the base game rulebook. When you play with the expansion, your board will be bigger. Use the QR code, or the app, to learn how to assemble the board.

Big monster tokens get shuffled with the monster tokens from the base game.

Equipment tokens get added to the equipment bag. All the base game equipment tokens should already be in the bag.

Animal companion tokens and ballista figures need to be placed next to the trap tokens, moon seal and wall markers.

New Equipment

This expansion adds new elixirs and a new type of equipment: shoes.

Elixirs prepared by experienced herbalists and based on new recipes might help fearless heroes in their mission.

  • Teleportation elixir – the hero that drinks this elixir may move to any face-up board tile.
  • Time elixir – the hero that drinks this elixir may perform an additional action on their turn.
  • Equipment upgrade elixir – liquid hidden in this vial may be used on any piece of equipment. The hero that uses this elixir may upgrade a chosen equipment token.

Remember! Elixirs may be used either before or after performing an action. Drinking an elixir is not an action.

Shoes of good quality allow a hero to move faster in the wilderness, which might save their lives when they're chased by a monster horde.

  • Basic side – Shoes that haven't been upgraded allow one reroll of 1 die of the corresponding color during a battle.
  • Upgraded side – The hero wearing upgraded shoes may move 1 additional tile during their movement action.

New Monsters

Monsters from this expansion have a new attribute and give a new reward: an animal companion.

  • Attribute (heart with minus symbol) – Before the battle, the hero receives 1 damage (this cannot be blocked in any way).
  • Reward – After defeating a monster, the hero receives the corresponding animal companion token.

Three Daughters

The servants of Kurodar are often weird and mysterious — such as the Three Daughters — whom the Avel people know as Envy, Greed and Wrath. These creatures came to Avel during the Ancient Wars and are said to have been enemies of Kurodar in the beginning, they even reached the Black Moon and fought the evil god in his castle. No one knows what really happened there, but when they returned to Avel, they were leading Kurodar's army. For centuries they were acting in secret, working with other moon gods out of necessity. However, now that the Black Moon is back in the sky and the Beast is approaching, the Daughters will do everything to secure Kurodar's victory!

Animal Companions

After defeating one of the Three Daughters, the hero gains an animal companion. The player takes the corresponding animal token and places it next to their character board (showing the side with the side marker icon). The animal companion may be used 2 times, after the first use the token is flipped to the other side to show this. After the second use, the token gets discarded.

Source note: the side marker is a small icon printed on the token; it is not reproduced in text. The effects below are labelled Side 1 and Side 2.

  • Bear
    • Use during a battle:
    • Side 1: add 2 defense symbols to the result of your roll.
    • Side 2: add 1 defense result to your roll.
  • Eagle
    • Use before or after performing an action:
    • Side 1: move your character piece to any face-up tile on the board.
    • Use during a movement action:
    • Side 2: move your character piece 1 additional tile.
  • Fox
    • Use during a battle:
    • Side 1: add 2 attack symbols to the result of your roll.
    • Side 2: add 1 attack result to your roll.

New Board Tiles

  • Flea Market – The buzz of this place echoes in the surrounding forests and attracts those interested in bargain trades. When you flip this tile, place 3 random equipment tokens from the bag (basic side up) on this tile. When you perform the action of this tile, you may exchange one of your equipment tokens for a chosen equipment token from this tile.
  • Fields and forests – A true hero is not afraid of hard work, as it gives an opportunity for some better income. This tile action allows you to take 3 coins from the supply. You may only perform this action if there are no monsters here.
  • Dwarven workshop – This building belongs to two dwarven brothers who, with the sweat of their brows, forge intricate shooting equipment. Pay 3/4/5 coins respectively and chose a tile where you want to place the purchased ballista. You can only build 1 ballista of each type. There can only be one ballista on a tile.

Ballistae

Purchased ballistae are activated at the start of each round, before players take their turns. When a ballista is activated, the players together choose a monster or the Beast that is on the same tile as the ballista, or on a tile adjacent to the ballista (the deciding vote belongs to the player who purchased the ballista). Then, the ballista performs a single shot. The player who paid for the ballista rolls 1 die of the same color as the ballista. If the die shows an attack symbol, the monster or the Beast receives 1 damage. Any other result is a miss. If the damage dealt by the ballista defeats the monster, its token is removed from the board, but the reward is gone.

Adventure Maps

Ready for even more adventures? This guide will help you to play Chronicles of Avel with board tiles from expansion: Adventurer's Toolkit. Below you will find a detailed description of the changes in setup and additional board setup to create new challenges. Let's go!

Board tiles from Adventurer's Toolkit expansion get added to the board tiles from the base game. In 1-, 2- or 3-player games, remember to put aside the tiles described in the base game rulebook. When you play with the expansion, your board will be bigger.

Constant Elements

Each of the proposed map setups includes 1 face-up castle tile above the time track — this is where you begin your adventure — and 3 face-up starting tiles which are identical to the ones in the base game rulebook.

  • Castle tile – the castle tile.
  • Starting tiles – the 3 starting tiles.
  • Tile with the crater token – the tile on which the crater token is placed.

Number of Players

The base game rulebook shows tiles that need to be added depending on the number of players. When creating any of the maps below, fill the tiles marked if:

  • 4 – there are 4 players.
  • 3+ – there are 3 or 4 players.
  • 2+ – there are 2, 3 or 4 players.

Each marker sits outside the map and its arrow points to the position where the marked tile goes. The exact hex positions of the markers and of the crater tile are shown in the diagram on the setup sheet; the lists below give each marker's value and the edge it points to.

Map Setups

  • Great plains (easy)
    • 4 – arrow points to the top-left edge.
    • 3+ – arrow points to the right edge (upper).
    • 2+ – arrow points to the right edge (lower).
  • Uncharted north (easy)
    • 4 – arrow points to the top edge.
    • 3+ – arrow points to the upper-left edge.
    • 2+ – arrow points to the left edge.
  • Warped cliffs (moderate)
    • 4 – arrow points to the upper-left edge.
    • 2+ – arrow points to the top edge.
    • 3+ – arrow points to the upper-right edge.
  • Mysterious canyon (moderate)
    • 4 – arrow points to the top edge.
    • 3+ – arrow points to the upper-left edge.
    • 2+ – arrow points to the lower-left edge.
  • Rifts (difficult)
    • 4, 3+ and 2+ – three markers along the top edge, from left to right, each with an arrow pointing down.

Note: You may create your own unique maps! If you decide to do that, note the placement of the crater token. Beginner players should place it so there are 3 other tiles between the tile with the crater token and the castle tile. If you want a more challenging experience, you may place the crater token closer to the castle.

  • Rocky shore (difficult)
    • 3+ and 2+ – markers on the left edge (upper and lower), with arrows pointing right.
    • 4 – marker on the right edge, with an arrow pointing left.
  • Dark lake (difficult)
    • 2+, 4 and 3+ – three markers along the top edge, from left to right, each with an arrow pointing down.
  • Far horizon (difficult)
    • 4 and 2+ – markers at the top-left, with arrows pointing down-right.
    • 3+ – marker at the top, with an arrow pointing down-right.