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Chip 'n' Dale: Christmas Treasures

Chip 'n' Dale: Christmas Treasures Rulebook

Table of Contents

Table of Contents

  • Components
  • Set Up
  • How to Play
  • On Your Turn
  • Events
    • Event Cards
  • End of the Game
  • Scoring
    • Scoring Example

Components

Contents: 60 Treasure Cards, 6 Event Cards, Star Token, Game Board, Instructions.

Set Up

  1. Connect the pieces of the game board together, then place the board in the center of the play area.
  2. Shuffle the Treasure cards and place them in a deck face down on the board.
  3. Draw six Treasure cards from the deck without looking at them. Place the cards face down on the board to form the tree, as shown.
  4. Place the Star token at the top of the tree.
  5. Stack the Event cards in order, with EVENT 1 on the top and EVENT 6 on the bottom. Place the stack face down on the board.
    • In a 4-player game, remove the bottom card so there are only five Events.
    • In a 5- or 6-player game, remove the bottom two cards so there are only four Events.

The player who last ate a candy cane takes the first turn.

How to Play

The game is played in rounds. At the start of each round, flip the top Event face up (see EVENTS for details). Then, in clockwise order, each player takes one turn. Once all players have taken a turn, start a new round by flipping the next Event.

On Your Turn

  1. Flip Treasures. One at a time, flip Treasures in the tree face up. (Do not flip from the deck.) You may stop flipping whenever you choose. However, if you flip Treasures showing a total of three or more Pluto faces, Pluto caught you in the tree and you must stop flipping!

  2. Collect Treasures. Choose two face-up Treasures in the tree to collect. If Pluto caught you, collect only one Treasure. Place any Treasures you collect face up in front of you.

  3. Refill the Tree. Flip any remaining Treasures face down again. Then draw Treasures from the deck, leaving them face down, to refill the tree. If the deck runs out, shuffle the discarded cards to make a new deck.

Now it's the next player's turn.

Events

When an Event with the Star symbol is flipped, the first player takes the Star token from the tree and does the Event before taking their turn. After their turn, they pass the Star token to the next player, who does the same. After the last player takes their turn, place the Star token back at the top of the tree.

When an Event without the Star symbol is flipped, do the Event immediately and only once, before the first player takes their turn.

Note: Do not peek at the cards in the tree or on top of the deck unless the Event specifically says to.

Event Cards

The six Event cards read as follows. Three of them carry the Star symbol: the "collect three Treasures" card, the "peek at two Treasures" card and the "swap one Treasure" card. The three other Events do not show the Star symbol. The sheet does not print the Event card numbers; the stack order is as set out in Set Up, step 5.

  • Star Event: Collect three. Before your turn, collect three Treasures from the top of the deck. Then discard one of your Treasures.
  • Star Event: Peek. Before your turn, peek at two Treasures in the tree.
  • Star Event: Swap. Before your turn, swap one of your Treasures with a Treasure in the tree.
  • Each player collects two. Each player collects two Treasures from the top of the deck. Then, at the same time, all players pass one of their Treasures to the player on their right.
  • Discard the tree. Discard all the Treasures in the tree. Then refill the tree from the deck.
  • Flip the tree. Flip all the Treasures in the tree face up. Then flip them face down, shuffle them, and replace them in the tree.

End of the Game

At the end of the last round, when there are no more Events to flip, the game is over. Score the points on the Treasure cards you collected (see SCORING). The player with the most points wins!

In the case of a tie, the tied player with more Treasure cards wins.

Scoring

Ornaments. Each Chip 'n' Dale set of Ornaments scores 3 points. A single Ornament or two Ornaments showing the same character are worth no points.

Candy Canes. Each Chip 'n' Dale set of Candy Canes scores 3 points. A single Candy Cane or two Candy Canes showing the same character are worth no points.

Popcorn. Each set of three Popcorn scores 5 points. A single Popcorn or two Popcorn are worth no points.

Acorns. Each Acorn scores 1 point.

Bells. Each Bell scores 2 points.

You may score multiple sets of the same type, but each Treasure card can be scored only once. Pluto faces are ignored when scoring.

Scoring Example

Scoring example from the sheet: 5 points + 3 points + 0 points + 2 points = 10 points.

The extra Popcorn, the second Ornament showing Dale, and the two Candy Canes showing Chip are worth no points because they are not part of a complete set.