Chicken!
Chicken! Rulebook
Table of Contents
Table of Contents
Components
- 4 white dice
- 4 yellow dice
- 4 orange dice
- 8 player tokens
- 1 cloth board
Setup
- Place the cloth board within reach of all players.
- Each player chooses a player token and places it on the starting space (marked with the triple-arrow icon) of the board.
- Any unused player tokens can be set aside and will not be used in the game.
- Arrange the yellow dice and the orange dice in rows inside the Coop.
- The player who most recently held a chicken goes first. Otherwise, randomly choose a starting player.
- Give the 4 white dice to the starting player.
Playing Your Turn
At the beginning of your turn, you must choose one of two options:
Go For It! Take all of the dice passed to you, and roll 'em!
OR
Chicken Out! Return all yellow & orange dice passed to you back to the Coop, and lose 1 point for being a chicken. Now take the 4 remaining white dice and roll 'em.
Note: If you "Chicken Out," while on the starting space, you do not lose 1 point.
After your first roll, set any chickens you have rolled to the right and foxes to the left. Chickens will score you points, but if at any point during your turn you have rolled 3 foxes or more across all your dice, then you've busted! Your turn ends, and you score zero points. See more on "You Busted!"
Hatching Dice
If you did not bust after your first roll, then leave any blank dice and eggs in the middle. For each egg symbol rolled, add a die from the Coop to the middle. When adding dice, yellow dice are added first, then orange dice if there are no longer any yellow in the Coop. Orange dice are riskier but also more rewarding. If no dice are in the Coop, you do not add another die. Any added dice are treated as if they are blank.
Pro Farmer Tip: It can be helpful to add hatched dice on their blank side to not confuse them with any foxes or chickens rolled.
You now have a choice to reroll all dice in the middle, or stop and "count your chickens" (see below).
If you choose to reroll, remember you must roll all of the dice in the middle — this includes your blank dice, dice showing eggs, and any newly added dice in the mix.
You only get one reroll per turn, so after this reroll, your turn will be done. If you did not bust after this reroll, hatch any new dice and count your chickens!
Counting Your Chickens
When your turn ends with less than 3 foxes, score 1 point for every chicken rolled — moving your player token one space per point around the board. The double chicken on the orange dice is worth 2 points! Pass all of your dice to the next player clockwise. It is now their turn!
Pro Farmer Tip: As the dice pool gets bigger, use the tube to help roll all them chickens!
You Busted!
If 3 foxes or more are showing across all your dice, your turn ends as the foxes break in and snatch all the chickens! Return all yellow & orange dice to the Coop and score zero points. Then, pass all 4 white dice to the next player clockwise. It is now their turn.
End of Game
When a player ends their turn with 25 or more points, the game ends immediately and that player has won!
Credits
Game Design: Scott Almes Brand Design: Carpenter Collective (CarpenterCollective.com) Publisher: Keymaster (KeymasterGames.com)