Chatter Matters
Chatter Matters Rulebook
Table of Contents
Table of Contents
Contents
1 Game board, 1 12-Sided Die, 6 House Movers & 6 Chip Houses (Green, Yellow, Red, Purple, Blue, Orange), 90 Chips, 218 Playing Cards: 55 My Room (Blue Cards), 55 Games Room (Green Cards), 54 Living Room (Purple Cards), 54 Kitchen (Orange Cards), 6 Wish Cards (Green, Yellow, Red, Purple, Blue, Orange).
Please remove all contents from package, and compare them to the list above. If any items are missing, please call 1-800-524-TOYS.
Note: the contents list calls the purple deck "Living Room", while the set up and category headings call it "Family Room". Both names are printed as they appear on the sheet.
Object
Get to know the other players in your family better and be the first player to fill up your Chip House with 15 chips and get your wish!
Note: The primary object of the game is to foster fun and communication. We encourage you to discuss your answers. We also know that every family is unique. Some of these cards may not apply to your own family, so we invite you to re-arrange, alter them or pick another card. Enjoy, and may your wish be granted by your family!
Set Up
- Get scratch paper and pencils for each player.
- Place the Game board in the middle of the playing area.
- Arrange the Playing Cards by color and place them on the matching rooms in the center of the board: My Room, Games Room, Family Room and Kitchen.
- Each player selects a House Mover and a matching Chip House.
- All players get a Wish Card, the same color as their House Mover. Read the options on the double-sided card and secretly make a wish either by remembering it or writing it down. You can also write your own. Your wish will be granted by your family if you're the winner, the first player to "Fill Up Your House!"
- Designate a Banker to hand out chips as directed. The Banker starts the game by placing 2 chips on the "Chores/Allowance" corner. The Banker should make sure there are always at least 2 chips on this corner.
- The Banker should also give each player 2 chips to put in their Chip House.
With 2 players, you can choose to play without the Games Room (Green) cards or move ahead 1 space on the Game board and play that space instead.
Let's Play
- Place the House Movers on the corner that says "Start."
- Youngest player rolls first. Play always passes to the left.
- Move your House Mover clockwise the number of spaces indicated on the die. Draw a card the same color as the space you land on. Follow directions on the Command spaces like "Go to Time Out" or "Go to Chores."
If you land on a corner
- The Start corner enables you to pick a Green/Games card.
- The Pick Any corner allows you to Pick Any color card.
- The Time Out corner earns you a moment alone. If you land on Time Out by exact count of the die, you are "just passing" and you can play a Purple/Living Room card. However, if you are sent to Time Out either by a Kitchen card or by landing on a space on the Game board, you do not pick a card.
- The Chores/Allowance corner earns you the chips on that corner. The Banker should make sure there are always at least 2 chips on this corner. If you land on this corner by exact count of the die or are directed there by a space on the Game board, collect your allowance and pick a Blue/My Room card. However, if you are sent to the Chores/Allowance corner by an Orange/Kitchen card, you only follow the directions on that card.
- Each card asks a question or gives instructions for an activity. Follow the instructions on the card. The card may prompt you to say "why" or "explain" an answer. This is meant to foster conversation only; your discussion does not factor into scoring chips. All scored chips come from the Banker unless otherwise specified on the card. If you lose chips, discard them on the Chores/Allowance Corner unless otherwise specified on the card.
- If a player picks a question to which he doesn't know the answer, he does not score chips for that card. However, ask the other players if they know the answer and feel free to discuss it. Remember: this game is about having fun and learning about your family!
- If a player draws a card that does not apply to himself or the other players, return it to the bottom of the pile and draw another card.
- Play passes to the left as players take turns rolling the die and playing out the cards until someone earns 15 chips — a full house — and wins. The rest of the players grant his wish.
Categories in the House
My Room (Blue Cards)
Personal trivia about the player whose turn it is. These questions are about "you" because it is "your" room. Follow gameplay and scoring instructions on each card.
Family Room (Purple Cards)
Family Trivia. The player whose turn it is answers the question about him or his family. Other players assess the accuracy of the answers. Follow gameplay and scoring instructions on each card.
Kitchen (Orange Cards)
What's Cooking? Command cards and conversation starters for the home. If you draw an Orange card from the Kitchen, follow its direction, and play out the "Conversation Starter."
Games Room (Green Cards)
Games within the game.
- Doodles: Secretly choose 1 of the 3 items to draw. The doodler AND the first player to identify the doodle score 1 chip each.
- Home Movies: Secretly choose 1 of the 3 "Movies" to act out like Charades. The actor AND the first person to guess the action score 1 chip each.
- Scavenger Hunt: First, pick even teams. The first team to get the item wins. Each player on the winning team scores 1 chip. This category is about teamwork. For example, if the hunt calls for "Something given to me by a family member," all team members should go on the Scavenger Hunt and look for an item given to any one of them. Each team member should hunt for an item that relates to himself. The hunt begins once a player says "Go!"
- Verbal Blitz: First, pick even teams. Choose 1 of the 3 topics. When you're ready to start, read the topic out loud and go! Team members and teams go back and forth taking turns quickly shouting out what comes to mind in the given topic. When a team can't immediately think of a new item, the other team scores 1 chip each.
Scoring
Chips
All scored chips come from the Banker unless otherwise specified on the card. If you lose chips, discard them onto the Chores/Allowance Corner unless otherwise specified on the card. If your turn calls for you to hand out chips but you've run out of chips to give, take some from the Bank, and give them to the other players.
Lists/Matches
When you match with more than one player for those cards with listed answers (e.g. Everyone Lists 3), the turn player may score a maximum of 3 chips. If you match with more than 3 players, you still only score a maximum of 3 chips. The other players score chips for each answer matched with you.
Chip limits
Except for those few special Family Room and Kitchen cards where you get a chip from each player, the most one player can score in any turn is 3 chips.
Winning
The first player to fill their Chip House by collecting 15 chips wins the game and gets his wish!
Wish Cards
Each player has a double-sided Wish Card in the color of their House Mover. Secretly choose one wish from the options on the card, or write your own. The printed options on the two faces of the Wish Card read:
Side A
- You get to receive a shoulder massage given by the person of your choice.
- Invite your family members to go out to enjoy your favorite dessert with you.
- You can create a specific plan for an evening cuddle.
- You choose who will give you a relaxing foot massage.
- You are rewarded breakfast in bed one very special morning.
- You are given one hour of complete and uninterrupted privacy.
- Whatever your talent, you can request a family audience while performing a song, dance, magic trick, etc.
- Playing a game, listening to music, arts & crafts...you get to choose a brief and fun activity to share with a family member.
Side B
- Enjoy a special storytime with a family member - you choose the book.
- Beach, bowling alley, the park, shopping mall...create your own special outing.
- Select the menu for a favorite home meal with your family.
- You can make a specific request for help around the house.
- Next time your family goes to the movies, you select the show.
- As a parent, you are relieved from acting as a referee for one family or children's disagreement.
- Everyone needs a break. You don't have to do chores for one day.
- You get to view a special movie at home. You choose the movie.
- For a kid, you get to stay up one hour past your bedtime.