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Charidice

Charidice Rulebook

Table of Contents

Table of Contents

  • Design and Goal of the game
  • Setup
  • How to play
    • Where do I write my points?
    • How do I receive points?
      • A) Dice of the same colour
      • B) Dice each of a different colour
    • Donate the points from any dice you didn't score!
    • The greatest of gifts!
  • End of the game

Design and Goal of the game

Charidice puts your generosity to the test. Donate your dice – don't keep all the points for yourself. If you've been particularly charitable, you'll be awarded a valuable charity bonus at the end of the game.

Over 7 rounds, roll and score combinations of numbers or colours to maximise your points. The more dice you score, the more likely you are to receive a lucrative bonus. Any points from the dice you don't score you donate to the next player. At the end of the game, the player who has donated the most points receives a charity bonus. The player with the most points wins the game!

Setup

You each need a sheet from the gamepad and a pen or pencil. The player whose birthday is next takes the 6 dice and starts the game.

How to play

If you have the dice, you are the active player. Roll all 6 dice for the 1st time. You can roll again up to 2 more times. If you choose to roll again, there are no restrictions on how many dice you can keep and how many you can roll again.

By your 3rd roll at the latest, you'll have points to write on your sheet and, in most cases, points to donate to the next player. You always donate points to the next player in clockwise order.

Once your points and any donated points have been written on the relevant sheets, give all 6 dice to the player on your left. That person is the new active player and rolls the dice.

Where do I write my points?

In each round, you fill in 1 row on your sheet with the following:

  1. Points from dice you score
  2. Points from bonuses
  3. Points that have been donated to you by the player on your right
  4. Points that you have donated to the player on your left

How do I receive points?

Once you have finished rolling, you can score either A) Dice of the same colour or B) Dice each of a different colour.

A) Dice of the same colour

If you've rolled at least 4 dice of the same colour, you can score these dice. Add up the total value of the dice of that colour. Write this number as points in the 1st (furthest left) box on your sheet.

Bonus! You also receive bonus points for scoring the following combinations:

CombinationBonus
4 of the same colour (no straight)15 points
Straight of 4 of the same colour25 points
Straight of 5 of the same colour40 points
Straight of 6 of the same colour50 points

Important: to receive a bonus, you can only score the dice that make up the combination you're scoring (see the example below).

Write the bonus points in the 2nd box, to the right of the box containing the points from the dice you've scored.

Example 1: Lena has rolled and is scoring dice of the same colour. The rolled dice are the magenta 1, 2, 3, 4 and 6, plus a blue 6. She can decide to score either the magenta 2, 3, 4 and 6 and receive 15 points plus 15 bonus points (= 30 points); or the magenta 1, 2, 3 and 4 and receive 10 points plus 25 bonus points for the straight (= 35 points).

B) Dice each of a different colour

You can score 1 die of each colour you've rolled. Add up the total value of the dice you've chosen. Write this number as points in the 1st (furthest left) box on your sheet.

Bonus! You also receive bonus points for scoring the following combinations:

CombinationBonus
Fewer than 4 of the same number0 points
4 of the same number15 points
5 of the same number30 points
6 of the same number60 points

Important: to receive a bonus, you can only score the dice that make up the combination you're scoring (see the example below).

Write the bonus points in the 2nd box, to the right of the box containing the points from the dice you've scored.

Example 2: Florian has rolled and is scoring dice each of a different colour. The rolled dice are a blue 2, an orange 2, a grey 2, a yellow 2, a black 6 and a grey 6. He can decide to score either the blue 2, orange 2, grey 2 and yellow 2 and receive 8 points plus 15 bonus points (= 23 points); or the blue 2, orange 2, yellow 2, black 6 and grey 6 and receive 18 points plus 0 bonus points (= 18 points).

Donate the points from any dice you didn't score!

After you've written your points and bonus points on your sheet, you must donate the points from any dice you didn't score. You always donate points to the player on your left. If you donate a 5 or a 6, these count double for the recipient!

The recipient writes the total number of points in the 3rd box on their sheet. You also write the same number of points in the 4th (furthest right) box on your sheet. This allows you to keep track of the number of points you've donated during the game.

Example 1 (continued): Lena decides to score the magenta 2, 3, 4 and 6 and receives 30 points. The magenta 1 and the blue 6 she hasn't scored, so she donates them to the player on her left, Marko. Marko writes 13 points in the 3rd box on his sheet, because the 6 is doubled (1 + 6 × 2 = 13). Lena writes 13 points in the 4th box on her sheet. If Lena had scored the magenta 1, 2, 3 and 4 she would have received 35 points and donated the magenta 6 and the blue 6 (= 24 points) to Marko.

Example 2 (continued): Florian decides to score the blue 2, orange 2, yellow 2, black 6 and grey 6 and receives 18 points. He doesn't receive the bonus he would have for scoring the four 2s. He therefore only donates 2 points to Lena. If he had scored the four 2s, he would have donated the black 6 and grey 6 (= 24 points) to Lena.

The greatest of gifts!

Once per game, when the person on your right is the active player, you can ask for "the greatest of gifts". You must ask before the active player has rolled for the 3rd time. If you do, cross off the relevant box on your sheet. You will now double any points you receive. Both you and the active player write the doubled points into the relevant boxes on your sheets.

Example: Florian asks Marko for the greatest of gifts. Florian crosses off the "2x" box on his sheet. He receives a 2 and a 5 as a gift, a total of 12 points. To make this the greatest of gifts, he doubles the total and writes 24 points on his sheet.

(Editor's note: the printed example totals 12 from a 2 and a 5. This works only if the donated 5 counts double under the donation rule, as 2 + 5 × 2 = 12, and that is how it is read here.)

End of the game

The game ends after 7 rounds. The person who donated the most points during the game receives a charity bonus of 20 points. If they donated more than 60 points, the charity bonus increases to 30 points. If multiple players donated the same number of points, each of them receives the charity bonus and writes it on their sheet.

Now add up all the points from the dice you've scored, any bonuses, points that have been donated to you, and the charity bonus if you received it.

Example: In the first 3 columns – points from dice scored, points from bonuses, and points donated to him – Marko scores 126 + 75 + 22 = 223 points. He also donated the most points and receives the charity bonus of 20 points. In total, he has 243 points.

The player with the most points wins the game! In case of a tie, you share the victory.