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Cerro Gordo Silver Mines

Cerro Gordo Silver Mines Rulebook

Table of Contents

Table of Contents

  • Overview
  • Object of the Game
  • Components
  • Setup
  • Gameplay
    • On Your Turn
    • Building
    • Road
    • Mining
    • Silver Actions
    • End of Turn
  • Clarifications
  • Objectives
    • Personal Objectives
    • Public Objectives
  • Character Cards
  • End of Game

Overview

In Cerro Gordo Silver Mines, you take on the role of a historic figure from the town. Collaboratively, you'll build the town by placing Buildings and Roads, all while pursuing your own secret Objectives. This is still a competitive game and at the end there is only one winner in town!

Object of the Game

The aim is to gather the most points by completing Objectives and collecting Silver. Score the highest to win at the end. All points are tallied at the end of the game!

Components

  • 8 Commercial Buildings
  • 7 Industrial Buildings
  • 8 Residential Buildings
  • 6 Entertainment Buildings
  • (29 Buildings in total)
  • 45 Road Tiles
  • 28 Mine Tiles
  • 3 Empty Mine Tiles
  • 33 Objective Cards
  • 3 Public Objective Cards
  • 45 Silver Coins
  • 5 Character Cards
  • 5 Player Pawns

Setup

Follow these steps to set up your game:

  1. Prepare the Mine Tiles: Check the number of players and return any tiles not needed for your player count to the box. Some mines are only for 3+ players. This is marked "3+" on the event portion of the card.

  2. Stack the Mine Tiles: Turn them silver side up, shuffle, and create stacks of 6. Use 2 stacks for 2-3 players and 3 stacks for 4-5 players. Place one stack near the center and the others using the Setup Tool below. (Mine 3) is only for 4-5 players! Set any remaining tiles to the side and return the Setup Tool to the box.

PlayersNumber of MinesTiles Per Mine
228
3212
4311
5312
  1. Place Empty Mine Tiles: One at the bottom of each stack.

  2. Shuffle the Road Tiles: Form a face-down pile.

  3. Shuffle the Building Tiles: Form a draw pile (face-down) and flip 5 face-up in a row to the left.

  4. Distribute Silver Coins: Each player starts with 2 Silver Coins; the rest form a supply pile.

  5. Distribute Road Tiles: Each player gets 1 Road Tile (kept face-up in front of them).

  6. Distribute Character Cards: Shuffle and deal 1 to each player (return any unused to the box). Then everyone reveal and read your Character Card. Each Character has an ability and an additional way to score points at the end of the game.

  7. Distribute Objective Cards: Shuffle, deal 2 to each player, and place the rest face-down. Only the player they were dealt to may look at them.

  8. Place Public Objectives: Display all 3 purple Public Objectives face-up.

  9. Take Your Player Pawns: Use provided cutouts or ideally small, distinct 3D items or meeples from another game. If using cut-outs, your player pawn matches with your current card.

Gameplay

Beginning with the first player, turns proceed in a clockwise order placing Buildings and Roads, scoring objectives, and mining silver. Continue taking turns until all Mines are depleted and the game ends.

On Your Turn

Place both a Building and a Road, in either order! Then draw from the closest Mine.

Building

The four Building types are Commercial, Residential, Industrial and Entertainment.

Select one from the face-up row. The leftmost Building is free (furthest from the stack). To select any Building further to the right, place 1 Silver Coin on each Building you pass over (even if the Building already has Silver on it - this may result in multiple Silver on one Building).

(e.g. If you take the 3rd building from the left, you will place 1 Coin on the Building furthest left, and 1 Coin on the Building second from the left, then take the 3rd).

If the Building you select has Silver on it already, you collect that Silver.

Place the Building. Place the Building on the table so that it is connected to any open Road Connection.

(If you're the first player of the game, and it's your first turn, you must play your Road first since there are no Roads yet.)

Move Your Player Pawn. Put it on the Building you placed.

Road

Place your Road Tile. It must connect to any tile already on the board.

There are 3 ways to connect:

  1. An open connection on the Road touches a Mine.
  2. An open connection on the Road touches a Building already in play (this can be the Building you just played).
  3. An open connection on the Road connects to an open connection on a Road already in play.

Note: Road connections may also touch road segments in ways that do not connect as long as at least one connection is made.

Draw a New Road Tile. Always have 1 Road Tile face-up in front of you.

Mining

Check to see which Mine you are closest to.

Close: To check for how "close" you are to something, see if you can draw a path of connected Roads from the Building you are currently on to the place you are checking. If you can, count how many Road Tiles are crossed to get there. Any player that is not connected is ineligible to be "closest." Road connections do not continue through Buildings.

If you are connected to at least one Mine, you must Mine from the closest one. If you are not connected to any, you choose a Mine to draw from, but you only resolve the Event and do not receive any Silver.

Note: It is only considered "Mining" if you are connected.

Collect Silver Coins equal to the number shown on the back of the tile (only get Silver if you are connected to the Mine).

Draw the top tile of the Mine. Read it aloud (unless it specifies not to), resolve it immediately, and discard it.

Silver Actions

At any time during your turn, you can spend Silver (back to the supply pile) in the following ways:

  • Build a Second Road: For 2 Silver, place another Road following the usual Road rules. (You can only do it once! It can't be used to play a third road in the same turn.)
  • Refresh Objectives: For 5 Silver, discard one (or both) and draw new Objective(s) to replace them.

End of Turn

Refill the Building Row: Slide remaining Buildings left to fill the gap, then reveal a new one from the stack, placing it in the rightmost spot of the row (next to the Building stack).

Clarifications

Touching: The term "touching" means the tiles are adjacent. They must share an edge or a part of an edge - not just a diagonal.

Ties: If a card or tile references "the closest player", and players are tied, all tied players are equally affected. All tied players are treated as if they are closest!

If a card or tile ever refers to the closest player or anything else that players may be tied for, all tied players are equally affected and are treated as if they are in first place!

Objectives

Personal Objectives

Every player starts the game with 2 Objective cards. These are goals you are trying to achieve in the town. Most Objectives will be completed during your turn, but you may also be able to complete an Objective due to an Event.

Immediately after completing an Objective, announce that it's done, place it face-up in front of you, and draw a new one from the deck. You should always have 2 Objectives in hand.

All points from Objectives are scored at the end of the game but players are able to see what Objectives have been completed throughout the game.

Note: Objectives are worth varying numbers of points based on the difficulty to complete them.

The rulebook's example Personal Objective is "4 Miner's Midway: Play an Entertainment Building that touches 2+ different building types." The number shown is its Reward (Points), and the card is a Personal Objective.

Public Objectives

There are always the 3 purple Public Objectives face-up and available. They can be completed any number of times by any players and provide immediate Silver rewards upon completion.

When you complete one, announce it and collect the Silver, but leave the card where it is.

The rulebook's example Public Objective is "6 Silver - Silver Trail: 2 Mines previously unconnected Mines connected by road." The number shown is its Reward (Silver).

Character Cards

Each Character has an ability (Power) and an additional way to score points at the end of the game (Scoring). Read your Character Card at setup.

Source note: the rulebook's components page shows only the front of Victor Beaudry in full. The Power and Scoring text of the other four Character Cards is not legible in the rulebook and is not reproduced here.

Victor Beaudry

  • Power: When paying to select a Building, pay Silver from the supply rather than from your Silver.
  • Scoring: Convert Silver to VP at a 2 for 1 ratio at the end of the game.

Turn order summary printed on the Character Card:

  1. Select a Building.
  2. Place Building and Road (either order).
  3. Put Character on Building.
  4. Mine closest Mine and resolve the Event (Event only if connected).
  5. Replenish Building row.
  6. Replenish Road.

Silver Actions summary printed on the Character Card:

  • 2 Silver - Build a second Road.
  • 5 Silver - Discard any number of Objectives from hand and draw new ones.

End of Game

The game ends immediately when all Mines are empty. Finish resolving the last Tile drawn, then each player adds up their score:

  • Personal Objectives: Add up points from completed Personal Objectives.
  • Character: Check your Character Card for special or alternative scoring.
  • Silver: Add 1 point for every 3 Silver Coins (leftover Silver doesn't count: 5 coins is still worth 1 point).

The player with the most points wins! If there is a tie, the tied player with the most Silver wins.

  • Select the First Player: The player born closest to Cerro Gordo goes first! ...or decide randomly.