Century: A New World FAQ
30 questions players ask · Updated Nov 12, 2026 · Full rulebook
Game Setup
Work
- Are Point cards the only way to take exploration tiles off the board?
- When can a location uncovered by taking an exploration tile be used?
- Can you place settlers on a location where you already have settlers, including bumping your own?
- Do you have to use all of a location's upgrade actions, or can you stop early?
- Can you place settlers on a location and perform none of its action?
- How does a grey cube upgrade move cubes up the ladder?
- Can a location keep working on later turns while your settlers are still on it?
- In what order do you take the bonus tile and point card at a Fort location?
- Does Native Help reduce the settler cost of ousting an opponent?
- Can Native Help reduce the settlers you place below one, including when ousting?
- Can you place extra settlers beyond the required number to block a location?
Bonus Tiles
Limits and Game End
East to West Variant
- Which star-marked Point cards are removed when combining New World with the other Century games?
- In East to West, can the Refresh market location be used again on the extra turn while your settlers are still on it?
- In East to West Part I, do Merchant cards in your discard pile count for the endgame Merchant bonus tile?
- In East to West Part I, when you take a sixth Merchant card for your private trade route, must you place it on the route?
- In East to West Part I, what happens to your settlers on your private trade route when you rest?
- In East to West Part I, do discarded Merchant cards ever return to play?
- In East to West Part II, can you build outposts on the blank spaces of your outpost section?
- In East to West Part III, can you build an outpost on the Sea tile where your boat starts?
- In East to West Part I, can you take exploration tiles set out beside the board, not just those on the board?