Centauri Saga: Special Ops
Centauri Saga: Special Ops Rulebook
Table of Contents
Table of Contents
Special Ops Expansion
This expansion adds a new variation to the game, allowing players to complete personal missions that award special abilities.
Inside this expansion you will find the following:
- 6 x Progress Markers
- 30 x Mission Cards
- 24 x Mission Tokens
- 2 x Commanders
Requires the Centauri Saga game to be played.
This expansion can be played with all variations and scenarios of Centauri Saga. This includes: the Core game, the Arena Expansion and the Legacy game. It also supports 1 to 6 player games.
Additional Game Setup
After completing the game setup as per the "Core Rules", place the Mission Tokens on the table reachable by all players.
Give to each player the Progress Marker token of their corresponding color.
Go through the Missions deck and remove the following cards, based on the scenario you are playing:
- Fixing the Jumpgate: Do not remove any cards.
- Safe Passage: Remove all Explorer cards and the "Pick up 2 different XPMs" mission.
- The Lost Starbases: Do not remove any cards.
- Distress Call: Do not remove any cards.
- Open Confrontation: Do not remove any cards.
- The Lost Starbases: Do not remove any cards.
- Ravager's Demise: Do not remove any cards.
- Retaliation: Remove all Explorer cards and the "Pick up 2 different XPMs", "Kill a Boss", "Help build a Starbases" mission.
Note: the printed list gives "The Lost Starbases" twice, both with the same instruction. It is transcribed as printed.
Shuffle the remaining cards, and deal 3 to each player. The players look at the cards and choose one to play with. The rest are removed from play.
Missions
On each mission card you can see: the type of the card (Major, Scientist, Explorer), the mission's objective, the mission progress track and the reward.
Place your Progress Marker token at the starting position on the mission card. Every time you complete a task from those required by the objective you move the Progress Marker by one and you place a Mission Token on your current sector. For example if it says "Kill 3 Raiders", then every time you kill 1 Raider, you move the tracker one spot to the right and place a Mission Token on the sector you killed a Raider. You can never have more than one Mission Token on its sector. This means that if a Mission Token already exists on your current sector (whether it was placed there by you or any other player), then even if you complete a task for your mission, you do not move your mission tracker!
If your Progress Marker token reaches the final position, then the mission is considered completed and you immediately gain its reward ability. There are different types of abilities:
- Armada Stat Bonus: These abilities award you with a permanent upgrade to your Armada stats. Apply this as soon as you complete the mission.
- Instant, Movement, Encounter: These abilities can be used only once per round. When you use them flip the card face down to mark the fact that you have exhausted this ability for this round. During Upkeep, flip the card back face up on the table. Some powerful cards can only be played once, because they tell you to "remove them from play" once activated.