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Cazadores de Fosiles

Cazadores de Fosiles Rulebook

Table of Contents

Table of Contents

  • 1. Contents
    • The game board
    • The individual boards
    • The fossil dinosaur tiles
    • The mission cards
  • 2. Goal of the game
  • 3. Preparation
  • 4. Playing the game
  • 5. Game end

1. Contents

  • 1 game board
  • 5 individual boards
  • 5 Ships
  • 5 Museums
  • 5 Scoring markers
  • 5 Provisions markers
  • 210 fossil dinosaur tiles
    • 60 pieces of green color
    • 45 pieces of blue color
    • 36 pieces of red color
    • 36 pieces of magenta color
    • 33 pieces of yellow color
  • 25 Mission cards and 1 bonus card

The game board

The fossils sites, replenishment points, ports and navigation routes through which ships can be moved are marked on the game board. The triangles are the replenishment points. The squares are the fossils sites. Navigation routes connect the ports. Around the game board is the points track.

All the circles near to the coast are ports, at some of them are replenishing points, at others fossils sites and the rest are free.

The individual boards

The individual board of each player represents the cargo areas of his ship and allows to control the cargo capacities to do not exceed the limits. The ships have a limit of 20 for provisions and a limit of 24 for fossils. Each board has a provisions counter and a fossils cargo area.

The fossil dinosaur tiles

The dinosaurs are classified by colors in 5 groups and there are 4 dinosaurs in each group. Also there are 3 copies of each dinosaur.

  • The green tiles correspond to the big herbivores: there are 20 different tiles.
  • The blue tiles correspond to the marines: there are 15 different tiles.
  • The red tiles correspond to the carnivores: there are 12 different tiles.
  • The magenta tiles correspond to the armored herbivores: there are 12 different tiles.
  • The yellow tiles correspond to the flying: there are 11 different tiles.

The sum of one copy of each dinosaur is 70 tiles and as there are 3 copies of each dinosaur the total are 210 tiles.

Each tile has printed the name of the dinosaur to which it belongs and the part number. Example; for a 3 pieces dinosaur the tiles have printed 1/3, 2/3 and 3/3 respectively.

The mission cards

The mission cards deck is formed by the following cards:

  • 5 mission cards with 4 dinosaurs of different group. Points value: 25
  • 10 mission cards with 3 dinosaurs of different group. Points value: 15
  • 10 mission cards with 2 dinosaurs of different group. Points value: 8

None mission is repeated as they are all the possible combinations.

2. Goal of the game

The goal is to score the highest quantity of points. The points can be obtained through the following methods:

  • Completing fossil dinosaurs
  • Missions delivery
  • Fossil tiles trade at museums

On section 4 "playing the game" is explained in detail how to obtain the points with this 3 methods. At the end of the game the players lose the points of uncompleted missions.

3. Preparation

  1. The game board is placed at the center of the table.

  2. The fossil tiles are placed on the game board (seeking to do not block the visibility of the ports and navigation routes) under the following indications:

    • For 2 players; the tiles of the following dinosaurs are not used: Tyrannosaurus, Diplodocus, Quetzalcoatlus, Stegosaurus and Kronosaurus. And 2 complete copies of all the other dinosaurs are used; this is a total of 90 tiles. The tiles of each color are shuffled separately and are placed face down in piles (on the fossils sites marked with the corresponding color on the game board) under the following quantities:
      • Big herbivores: 3 piles of 6 tiles and 2 piles of 5 tiles.
      • Marines: 4 piles of 5 tiles.
      • Carnivores: 2 piles of 5 tiles and 1 pile of 4 tiles.
      • Armored herbivores: 2 piles of 5 tiles and 1 pile of 6 tiles.
      • Flying: 3 piles of 4 tiles.
    • For 3 players; 2 complete copies of all the dinosaurs are used; this is a total of 140 tiles. The tiles of each color are shuffled separately and are placed face down in piles (on the fossils sites marked with the corresponding color on the game board) under the following quantities:
      • Big herbivores: 5 piles of 8 tiles.
      • Marines: 2 piles of 8 tiles and 2 piles of 7 tiles.
      • Carnivores: 3 piles of 8 tiles.
      • Armored herbivores: 3 piles of 8 tiles.
      • Flying: 1 pile of 8 tiles and 2 piles of 7 tiles.
    • For 4 players; the tiles of the following dinosaurs are not used: Archaeopteryx, Ichthyosaur, Corythosaurus, Centrosaurus and Dilophosaurus. And 3 complete copies of all the other dinosaurs are used; this is a total of 180 tiles. The tiles of each color are shuffled separately and are placed face down in piles (on the fossils sites marked with the corresponding color on the game board) under the following quantities:

4. Playing the game

The youngest player starts and continues clockwise. During his turn each player can perform all the actions that he wishes while he has enough provisions to do it (as mentioned before at the beginning of the game each player has 8 provisions) each player must move his provisions marker each time that he performs an action, according to the cost of the action.

The actions that a player can perform during his turn are:

  • Ship movement: the cost is of one provision per each space traveled. At the same turn various ships can be at the same port.

  • Fossil tiles digging: once that a ship arrives to a fossils site, the player can dig with a cost of one provision per each fossil tile. The maximum quantity of tiles that a player can dig at one fossils site is equal to the number of players, for example if it is a 3 players game then the maximum will be 3 tiles. However the player can also dig at another fossils site during the same turn (when having enough provisions).

    Each time a player dig a fossil tile he must place it immediately face up at his individual board at the fossils cargo area.

    If a player has filled the fossils cargo area at his individual board then he will be not allowed to continue digging until he makes room, in order to do this he must go to discharge at his museum.

    Each time that a player completes a fossil dinosaur he obtain immediately the points corresponding to the number of tiles that form the dinosaur, represented on the following table:

    TilesPoints
    11
    23
    35
    48
    512

The end of the turn is when a player returns to a replenishing point, where he will receive 8 provisions.

Note: the players must always calculate their provisions in order to be able to return to a replenishing point. Example: if a player is at 3 spaces from the nearest replenishing point and he is only 3 provisions left, then he will not be able to perform any other action as when arriving to the replenishing point his provisions marker will be at zero.

Note: if at the end of the turn when increasing his provisions by 8 a player reach more than 20 provisions, then the surplus is lost as the limit is 20.

5. Game end

The game ends when the fossil tiles expire. At the moment that a player digs the last tile available on the game board, the game ends immediately and no player is allowed to perform more actions.

At the end of the game the players review how many dinosaurs completed each player at his museum including the ones delivered in missions and the ones at the ship, in order to see who receives the bonus card, the player with the biggest set of completed fossil dinosaurs receives the bonus card. All tied players score the 10 points bonus.

The points of uncompleted missions are discounted to each player.

The winner is the player with most points at the end of all of these calculations.

  • Big herbivores: 3 piles of 10 tiles and 2 piles of 9 tiles.
  • Marines: 3 piles of 10 tiles and 1 pile of 9 tiles.
  • Carnivores: 3 piles of 11 tiles.
  • Armored herbivores: 3 piles of 10 tiles.
  • Flying: 3 piles of 10 tiles.
  • For 5 players; all the tiles available are used, this means the 3 copies of all the dinosaurs, and this is a total of 210 tiles. The tiles of each color are shuffled separately and are placed face down in piles (on the fossils sites marked with the corresponding color on the game board) under the following quantities:
    • Big herbivores: 5 piles of 12 tiles.
    • Marines: 3 piles of 11 tiles and 1 pile of 12 tiles.
    • Carnivores: 3 piles of 12 tiles.
    • Armored herbivores: 3 piles of 12 tiles.
    • Flying: 3 piles of 11 tiles.
  • Each player takes an individual board and the 4 plastic pieces of one color: 1 ship, 1 museum, 1 scoring marker and 1 provisions marker.

  • Each player places his scoring marker at the start on the game board, and his provisions marker at the number 8 on his individual board.

  • The bonus card is placed face up over the game board.

  • The 25 mission cards are shuffled and 4 cards are deal to each player. Each player looks privately at his cards and decides which ones to keep (can be 1, 2, 3 or 4). The cards returned are shuffled with the remaining ones and the deck is placed face down next to the game board. Once the players chose their mission cards, they should keep them in secret until they complete and deliver the mission.

  • Each player places his museum and his ship at the same port, starting with the youngest player and continues clockwise. The players can place their museum and ship at any available port which is not marked as fossils site or replenishing point and which is not already occupied by another player. The players decide where to place his museum at the beginning of the game and they will not be able to move it later.

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  • Fossil tiles trade: if a player leads his ship to a port where is located another player's museum, then he will be allowed to purchase fossil tiles with a cost of 2 points per tile, this points will be decreased at the points track moving his points marker and increased to the museum owner. The museum owner cannot negate the sale. There is no limit on the quantity of tiles that can be purchased, considering that the player has room at his ship to store the tiles and points for paying.

    When a player buys a tile he must immediately place it face up at his individual board at the fossils cargo area.

    If a player has filled the fossils cargo area at his individual board then he will be not allowed to continue purchasing until he makes room, in order to do this he must go to discharge at his museum.

    Note: if a player buys a complete fossil dinosaur, he will not be able to claim the corresponding points; however he can use it to complete a mission.

    Note: the tiles that a player has at his ship cannot be purchased at any moment.

  • Charge and/or discharge of fossil tiles: considering that the ships have a cargo capacity limit of 24 tiles, each player should return once in a while to his museum to store tiles. The cost is only one provision for unlimited charges and/or discharges. And booth can be done at the same time.

    In order to discharge tiles at his museum the player will take them from his individual board and will place them besides, allowing the other players to see them at any moment (there is no limit on the number of tiles that can be stored at the museum).

    In order to charge a tile from his museum to his ship, the player should simply take the tile and place it back at his individual board (preserving the 24 limit).

  • Missions delivery: when a player has completed all the dinosaurs required by a mission, he should go to his museum to deliver it and claim the points (paying one provision for the discharge, in addition the player is allowed to do other charges and/or discharges not related to the mission delivery).

    Then the mission is revealed and the player must place the completed fossil dinosaurs in piles over the mission card, in order to indicate that those dinosaurs cannot be used to complete another mission and also cannot be bought by the other players.

    Finally the player obtains the points indicated at the card.

  • Draw of extra mission cards: a player can ask for extra mission cards at the beginning of his turn, when the player decides to take extra mission cards he will not be allowed to perform other actions during that turn. The player will take the top 4 cards from the deck and he will must keep at least one, the returned cards will be placed at the bottom of the deck. As at the beginning of his turn the player ship is located at a replenishing point, the only action that he will be able to perform (apart from the draw of extra mission cards) will be the provisions replenishing, increasing his provisions marker by 8 the same as at the end of any turn.