RulesPal
Chat
Rulebook
Cational Meographic thumbnail

Cational Meographic

Cational Meographic Rulebook

Table of Contents

Table of Contents

  • Setup
  • Component Overview
  • Game Flow
    • Scout
    • Take Photos
      • Landscape Tile Placement
    • Earn Pawints
      • Tile Pawints
      • Adjacency Pawints
      • Photo Missions
      • Scoring Example
    • Mission Update
      • Mission Update Example and Photo Mission Scoring
    • Turn Replenishment Example
  • Solo Mode
    • Hiking Titles

Setup

  1. Place the Map Board in the center of the table, and place each player's marker on the starting space.
  2. Shuffle the 15 photo mission cards and stack them together on the leftmost side of the board. Draw the first card and place it to the side of the stack for the starting round.
  3. Shuffle the 100 landscape tiles and place them into the draw bag. Draw tiles from the bag and stack tiles of the same landscape type together. Draw until there are 3 stacks of tiles.
  4. Each player randomly draws one landscape tile from the draw bag as their starting hand.
  5. The player who has traveled most recently becomes the starting player. The game begins with the starting player taking the first turn.

Component Overview

  • Landscape Tile: After placement, players gain Pawints.
  • Photo Missions: Players must arrange landscape tiles to match the corresponding pattern. The pattern may be rotated or flipped.
  • Pawints: Shown on landscape tiles and photo mission cards.

Game Flow

The game consists of 21 rounds. In each round, starting from the first player, each player takes a turn. Each turn consists of 4 steps: Scout, Take Photo, Earn Pawints and Mission Update. After 21 rounds, the player with the highest Pawints wins the game.

Scout

Players may either take the top tile from one of the three supply piles or draw one tile from the blind draw bag. After this action, if the number of supply piles drops below three, draw tiles from the bag to replenish them to three piles.

  • Take 1 landscape tile.
  • During replenishment, if identical landscape tiles are drawn, they are placed in the same stack.
  • Until three distinct types of landscape tiles are replenished to form three separate stacks.

If there remain three supply piles after a player takes a landscape tile, don't draw a new one.

Take Photos

Place the landscape tile in your personal playing area. Except for the first tile, each subsequent tile must be placed adjacent to existing tiles.

Landscape Tile Placement

  1. Landscape tiles are placed in your personal playing area. The first tile may be placed freely.
  2. It must be adjacent to other landscape tiles, meaning at least one edge must be touching another tile.
  3. As shown in the diagram, green areas indicate valid placement zones, while gray areas represent invalid placement zones.

Earn Pawints

Pawint scoring consists of three parts:

  • The pawint of the tile itself
  • Pawints from adjacent tiles meeting the conditions
  • Pawints from completed photo missions meeting the requirements

Tile Pawints

Each landscape tile shows a Pawint icon with a value of ×1, ×2, ×3 or ×4. The tile's own Pawint icon value is earned.

Adjacency Pawints

For each adjacent tile with the same landscape type and equal or fewer Pawints, earn its base Pawints.

  • The same landscape type and equal or fewer Pawints: earn Pawints based on its Pawint value.
  • No Pawints are earned for adjacent tiles that:
    1. Have a different landscape type, OR
    2. Have a higher Pawint value than the placed tile.

Photo Missions

Earn Pawints drawn on a photo mission card if the card's requirement is met.

  • The completed shape must include the newly placed tile.
  • The shape is valid even if it is a rotated or flipped version of the required pattern.
  • Arrange landscape tiles to match the corresponding pattern by placing them. The pattern may be rotated or flipped.

Scoring for photo missions:

  • a. Score Pawints only once per photo mission card, even if multiple shapes on the same card are completed.
  • b. Score Pawints separately for each photo mission card whose shape is completed simultaneously.

Scoring Example

As shown in the diagram, after placing the tile:

  • Earn 2 Pawints from the tile's own Pawint icon (×2).
  • Earn 1 Pawint from one adjacent tile with the same landscape type and fewer Pawints (×1).
  • Earn 5 Pawints for completing the shape of one photo mission (×5).

Mission Update

The Last Player: the mission update steps are performed only by the last player, and the starting player remains the same for all rounds of the game.

  • Select a card to move. If a card is half-covered by a card on its top, move that card. Otherwise, move the top card from the leftmost stack of cards.
  • Move the card to the right. If there is a card to its right, then cover its pattern but leave the Pawints shown. Otherwise, place the card in the empty space to form a new stack.

After the Mission Update, some photo mission cards may become covered. A covered card will not grant Pawints for completing its pattern. Instead, the card covering it will grant bonus Pawints equal to the card covered.

Mission Update Example and Photo Mission Scoring

  • Before Mission Update: the example cards show ×2 and ×3 Pawint values.
  • After Mission Update: the example cards show ×3 and ×5 Pawint values as the covering cards.
  • Round 1: the example scores ×2 and ×3.
  • Round 2: after the card is moved to cover the next card, the example scores ×3 and ×5.

Turn Replenishment Example

  1. Before replenishing, discard the top tile of the rightmost stack.
  2. If the rightmost stack becomes empty, move the remaining stack to the far right. Then replenish new landscape tiles until three distinct types are formed.

Solo Mode

  1. Setup: Follow the multiplayer game rules for setup.
  2. Game Flow: Proceed with the round as usual. Before replenishing landscape tiles, discard the top tile of the rightmost stack. If the rightmost stack becomes empty, move the remaining stack to the far right. Then replenish new landscape tiles until three distinct types are formed.
  3. Game End: Under the same conditions as in multiplayer mode, concluding after 21 rounds have been completed.

Hiking Titles

  • 0-39: Timid Tabby
  • 40-59: Keen Kitten
  • 60-79: Mountain Mouser
  • 80-99: Nimble Navigator
  • 100-119: Ridge Runner
  • 120-129: Peak Pouncer
  • 130-139: Summit Scratcher
  • 140+: Apex Adventurer