Catapult Feud: Dice Tower Game Mode
Catapult Feud: Dice Tower Game Mode Rulebook
Table of Contents
Table of Contents
Setup
Players build their castles as they see fit. No rules apply!
Then place their troops on TOP of bricks.
Do NOT give action cards to players.
Start of Each Round
Shuffle the Dice Tower deck and reveal a card. This action card is available to ALL players during this round.
Tactics Phase
You may resolve the Dice Tower action card.
Dice Tower Action Cards
The Dice Tower deck contains the following action cards. Their effects are as printed in the Action Cards Reference of the Catapult Feud base reference.
REBUILD: Move any three of your bricks. You can pick up any brick from your player board or from the box and place it on a valid spot on your player board, respecting both the Brick and Troop Placement Rules. You are allowed to place the brick on top of other bricks, but you are not allowed to move/push/disturb troops or other bricks in any way.
TRAITOR: For this round only, during your Aim and Fire phases, you take control and use your opponent's weapon instead of one of your own. You may rotate it, but not move it. A very rare and powerful attack - use it wisely!
MARCH: Move up to 3 of your troops that are in play (not from the box) to a new valid position following the Troop Placement Rules.
RAPID SHOT: Fire your weapon twice this turn. You may not move the weapon to a different location between shots. You are only allowed to reload it with a new boulder.