Catan: Traders & Barbarians – 5-6 Player Expansion
Catan: Traders & Barbarians – 5-6 Player Expansion Rulebook
Table of Contents
Table of Contents
Game Components
Transcribed from the rulebook's first page.
- 43 game pieces
- 12 knights (6 of each color)
- 2 wagons (1 of each color)
- 11 camels (bronze color)
- 6 bridges (3 of each color)
- 12 barbarians (bronze color)
- 24 cards
- 2 cards for "The Fishermen of Catan"
- 2 sets of cards for "Traders & Barbarians"
- 2 Special "Poor Settler" cards/tiles
- 18 commodity tokens
- 12 terrain tiles and fishing ground tiles
- 14 fish tokens
- 16 gold coin counters (8 small, 8 large)
- 1 rules booklet
Contents
The scenarios in this extension are:
- The Fishermen of Catan (page 2)
- The Rivers of Catan (page 3)
- The Caravans (page 4)
- Barbarian Attack (pages 5-6)
- Traders & Barbarians (pages 7-9)
What You Need
To play the scenarios in CATAN – Traders & Barbarians 5-6 Player Extension (aka Traders & Barbarians 5-6), you need the components and rules from:
- CATAN
- CATAN – Traders & Barbarians (aka Traders & Barbarians)
- CATAN 5-6 Player Extension (aka CATAN 5-6)
New Rules for 5-6 Players
Traders & Barbarians 5-6 uses paired player rules, which are explained in detail in CATAN 5-6.
Note: This 2023 revision of CATAN – Traders & Barbarians 5-6 Player Extension has new "paired player" rules that must be played with the 2023 edition of CATAN – 5-6 Player Extension. These rules replace the "special building phase" found in previous rules versions. All 2023 5-6 Player extension rules can be found online at catan.com for free.
The Fishermen of Catan
Scenario page 2.
Additional Components: See illustration on the page.
- 2 fishing ground tiles (prod. #s: 5, 9)
- 14 fish tokens (x4, x5, x5)
- 2 overview cards
- 1 lake hex (prod. #s: 4, 10)
Preparation
Replace the desert hexes with the two lake hexes. You cannot place the lake on the edge of the island (i.e., the coast). Mix all of the fish tokens from Traders & Barbarians and Traders & Barbarians 5-6 together face down and place them near the resource cards. On each frame section, place a fishing ground tile on each coastal space that does not have a harbor.
Additional Rules
Player 2 may use fish tokens during their build phase.
Fish Token Effects
The two overview cards list the effect of each fish token. Fish tokens with a value of 2, 3, 4, 5 and 7 are shown on the overview cards.
- 2 Fish – You may remove the robber from the game board (he reenters the game the next time a "7" is rolled).
- 3 Fish – You may draw 1 resource from another player.
- 4 Fish – You may take 1 resource of your choice from the bank.
- 5 Fish – You may immediately build 1 road for free.
- 7 Fish – You may draw 1 development card for free.
The Rivers of Catan
Scenario page 3.
Additional Components: See illustration on the page.
- 2 river tiles (a 3-hex river on 2 tiles)
- 12 bridges (3 of each color)
- 16 gold coins
- 2 Poor Settler tiles
Preparation
Assemble the frame and place the 5 river tiles as shown in the illustration on the page. Remove from play the following terrain hexes from your CATAN and CATAN 5-6: 3 mountains hexes, 2 hills hexes, 3 pasture hexes, 2 desert hexes. Use the remaining terrain hexes to create the rest of the island. Place all number tokens from CATAN 5-6. The rule specifying that you place number token "2" on the hex with number token "12" does not apply.
Additional Rules
Player 2 may use gold to purchase resources during their build phase.
The Caravans
Scenario page 4.
Additional Components: See the illustration on the page.
- 1 oasis hex
- 11 camels (bronze color)
Preparation
Assemble the game board as shown in the illustration on the page; other than that, the rules of the Traders & Barbarians player scenario apply.
Additional Rules
During player 1's turn, the rules for placing camels and holding a voting round work as in Traders & Barbarians.
Once player 1's turn is over, player 2 may now take their turn. The rules for placing camels and holding a voting round work as in Traders & Barbarians with player 2 considered to be the player just finishing their turn.
There are two oases available now as caravan starting points, for a total of 6 caravans. When you place a new camel, you are free to decide from which oasis to start your caravan and which caravan you want to extend with the new camel.
Barbarian Attack
Scenario pages 5-6.
Additional Components: See the illustration on the page.
- 1 oasis hex
- 16 gold coins
- 12 knights (6 of each color)
- 12 barbarians (bronze color)
Preparation
- Place the outer terrain hexes: First, place the desert hex and the castle hex as shown on the page. When aligning the castle hexes, make sure the edges marked with numbered shapes are oriented in the same direction. Randomly place the following hexes in the gray outer circle: 3 forest, 3 hills, 2 pasture, 2 mountains, and 2 fields.
- Place the inner terrain hexes: Randomly place the following hexes in the white, inner area: 2 forest, 2 hills, 3 pastures, 3 mountains, and 4 fields. One forest hex and one pasture hex are not used.
- Place number tokens: After placing the hexes, place the number tokens following the pattern shown on the page. Do not use one of the "2" tokens and one of the "12" tokens.
- Other than that, the rules of the Traders & Barbarians scenario apply.
Additional Rules
Barbarians land on Catan
There are two coastal hexes with a "5" number token and two with a "9" number token. If a "5" or a "9" comes up when rolling for barbarians, a barbarian lands on each of the two hexes with the corresponding number. The dice are rolled three times; that way, up to 5 barbarians may land on Catan during each barbarian attack.
Victory over the barbarians
At the end of player 1's turn and again after player 2's turn, check for a victory over the barbarians. Start with the coastal hex clockwise from one of the two castle hexes and check each coastal hex in a clockwise direction. Once you have checked all hexes on that side of the island, go to the hex clockwise from the other castle hex and continue checking. It doesn't matter at which castle hex you start.
Gold coins
Player 2 may use gold to purchase resources during their build phase.
Traders & Barbarians
Scenario pages 7-9.
Additional Components: See the illustration on page 7.
- 2 frame pieces
- 1 castle hex
- 2 quarry hexes
- 2 glassworks hexes
- 16 gold coins
- 10 baggage train cards
- 12 development cards
- 18 commodity tokens
- 2 wagons
Preparation
-
Assemble the frame as shown in the illustration on page 8, using the two new frame pieces and the frame pieces from CATAN and CATAN 5-6.
-
Place the 3 quarry hexes, 3 glassworks hexes, 2 desert hexes, and the new castle hex as shown in the illustration. The new quarries and glassworks have a slightly different design than the corresponding hexes in Traders & Barbarians. The new hexes also allow you to build roads and settlements on the coast, which is necessary to reach certain harbors. Make sure to place these hexes next to frame pieces showing harbors. You should be able to reach all harbors, as shown in the illustration on page 8.
-
Fill the free spaces of the island with terrain hexes, in random order. You need all terrain hexes from CATAN as well as from CATAN 5-6.
-
Place the number tokens exactly as shown in the illustration on page 8. You need all of the number tokens from CATAN 5-6.
Note: Because of the large number of hexes that require no number token, the number tokens cannot be distributed in alphabetical order as usual.
-
Place the commodity tokens produced by the castle beside the game board. Arrange the commodity tokens of the marble quarry into 3 stacks of approximately the same size and place one stack next to each quarry. Proceed accordingly for the commodity tokens of the glassworks. Should the card stack next to one of the quarries or glassworks become depleted during the game, you may also draw from either of the other two stacks—the individual stacks are not assigned to a particular trade hex. The arrows in the illustration below indicate the suggested locations for the stacks of commodity tokens.
-
There are still only 3 barbarians in a game with 5 or 6 players. Place them on the paths marked with a black "X" in the illustration on page 8.
The illustration on page 8 shows the placement of the number tokens, the stacks of commodity tokens (arrows) and the three barbarians (black "X" marks) on the board. Its positions are not reproduced in text.
Additional Rules
Building roads and settlements/cities
You may build roads on all paths, according to the usual rules. The quarry and the glassworks from Traders & Barbarians have 10 paths you can build roads on, and the corresponding hexes from Traders & Barbarians have 12 such paths. All possible road building paths are marked in gray in the illustration on the page.
As always, you may not build a settlement on the central plaza intersection of a trade hex. You may build settlements/cities on the 4 intersections of the trade hexes from Traders & Barbarians that border on neighboring hexes, provided you observe the distance rule. The same applies for the corresponding 6 intersections of the trade hexes from Traders & Barbarians 5-6. All potential settlement sites are marked in gray in the illustration on the page.
A "2" or a "12" is rolled
When your production roll is a "2" or a "12," do not re-roll the dice—there are hexes showing these numbers.
Gold coins
Player 2 may not use gold to purchase resources during their build phase.
Moving your wagon
Player 2 may move the wagon (or use it in any way) and may upgrade the wagon.
Card Deck Manifest
The following is a breakdown of all of the cards included in Traders & Barbarians 5-6.
Fishermen of Catan Deck
- Rules Summary Card x2
Traders & Barbarians Development Card Deck (26)
- Knight x6
- Road Building x3
- Swift Journey x3
Traders & Barbarians Baggage Train Cards (21)
- 10 baggage train cards numbered 1-5 x1 set per player
Editor's note: the printed totals (26 development cards, 21 baggage train cards) do not match the card lists printed beside them, and the component pages show 12 development cards and 10 baggage train cards. The figures are transcribed as printed.
Paired Player Charts
The following charts are a quick reference guide for what each player can do on their part of each turn for every scenario.
Fishermen of Catan
| Player 1 | Player 2 |
|---|---|
| Roll for production (mandatory) | |
| Trade with other players and the supply | Trade with the supply only |
| Build | Build |
| May take actions using fish tokens | May take actions using fish tokens |
The Rivers of Catan
| Player 1 | Player 2 |
|---|---|
| Roll for production (mandatory) | |
| Trade with other players and the supply | Trade with the supply only |
| Build | Build |
| May use gold to purchase resources | May use gold to purchase resources |
The Caravans
| Player 1 | Player 2 |
|---|---|
| Roll for production (mandatory) | |
| Trade with other players and the supply | Trade with the supply only |
| Build | Build |
| Place camels and hold a voting round | Place camels and hold a voting round |
Barbarian Attack
| Player 1 | Player 2 |
|---|---|
| Roll for production (mandatory) | |
| Trade with other players and the supply | Trade with the supply only |
| Build | Build |
| May use gold to purchase resources | May use gold to purchase resources |
| Move your knights | Move your knights |
| Expel the barbarians | Expel the barbarians |
Traders & Barbarians
| Player 1 | Player 2 |
|---|---|
| Roll for production (mandatory) | |
| Trade with other players and the supply | Trade with the supply only |
| Build | Build |
| May use gold to purchase resources | May use gold to purchase resources |
| Upgrade/move wagon | Upgrade/move wagon |
Editor's note: the Traders & Barbarians chart above lists gold use for Player 2, while the scenario's Gold coins rule on page 9 says Player 2 may not use gold to purchase resources during their build phase. The source does not reconcile the two; both are transcribed as printed.