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Catan: Cities & Knights – 5-6 Player Extension thumbnail

Catan: Cities & Knights – 5-6 Player Extension

Expansion for CATAN

Catan: Cities & Knights – 5-6 Player Extension Rulebook

Table of Contents

Table of Contents

  • Components
  • Changes to Setup
  • Rules
    • Turn Overview
    • Rules Change for Paired Players
    • Paired Players
    • Turn Summary Chart

Components

To play Cities & Knights 5–6, you will need most of the components from CATAN – The Game™ (aka CATAN), CATAN 5–6, and Cities & Knights. Return the number discs from CATAN to the box. You will use the ones from CATAN – 5–6. Also return sea frame 1-6, the development cards, and the Largest Army tile from CATAN to the box.

This expansion contains:

  • 18 commodity cards
    • 6 paper
    • 6 cloth
    • 6 coin
  • 2 player aids (1 per player)
  • 2 city improvement boards (1 per player)
  • 6 city improvement cubes (3 per player)
  • 2 paired player markers, with plastic bases
  • 2 VP tokens
  • 6 city walls (3 each color)
  • 12 knights
    • 4 basic knights (2 each color)
    • 4 strong knights (2 each color)
    • 4 mighty knights (2 each color)

Changes to Setup

Complete the setup as described in the Cities & Knights rulebook with the following changes:

  • Create the board as described in CATAN 5–6, being sure to use the sea frame from Cities & Knights that shows the barbarian track.
  • Add the 18 commodity cards to the cards from Cities & Knights.
  • The first player receives the player 1 marker. The third person to the left of the first player receives the player 2 marker.

Rules

Note: This edition has new paired player rules that replace the special building phase found in previous 5–6 player expansions.

Turn Overview

Cities & Knights 5–6 is played over a series of turns, starting with the first player, and moving clockwise around the table. A turn consists of four phases, which occur in this order:

Player 1

  1. Roll Dice Phase
  2. Production Phase
  3. Action Phase

Player 2

  1. Action Phase

Once player 2 has finished their Action phase, if the game has not ended yet, pass the dice and the player markers to the left. The new player 1 begins their turn with the Roll Dice phase.

Rules Change for Paired Players

Player 1 takes their turn exactly as they would in a game of Cities & Knights, including winning the game by reaching 13 VPs. In this case, the game ends immediately – even before player 2 takes their Action phase.

If player 1 does not win on their turn, then player 2 takes an Action phase with one restriction: Player 2 may not trade with other players.

If player 2 reaches 13 VPs during their part of the paired player turn, they win and the game ends immediately.

Paired Players

5 players: The third player to the left of the first player is player 2. The first player is player 1.

6 players: The third player to the left of the first player is player 2. The first player is player 1.

Turn Summary Chart

Player 1

  • Roll Dice Phase
  • Production Phase
  • Action Phase
    • Trade (with players or supply)
    • Build
    • Take knight actions
    • Play progress cards (optional)

Player 2

  • Action Phase
    • Trade (with supply)
    • Build
    • Take knight actions
    • Play progress cards (optional)