Catan: Cities & Knights – 5-6 Player Extension
Catan: Cities & Knights – 5-6 Player Extension Rulebook
Table of Contents
Table of Contents
Components
To play Cities & Knights 5–6, you will need most of the components from CATAN – The Game™ (aka CATAN), CATAN 5–6, and Cities & Knights. Return the number discs from CATAN to the box. You will use the ones from CATAN – 5–6. Also return sea frame 1-6, the development cards, and the Largest Army tile from CATAN to the box.
This expansion contains:
- 18 commodity cards
- 6 paper
- 6 cloth
- 6 coin
- 2 player aids (1 per player)
- 2 city improvement boards (1 per player)
- 6 city improvement cubes (3 per player)
- 2 paired player markers, with plastic bases
- 2 VP tokens
- 6 city walls (3 each color)
- 12 knights
- 4 basic knights (2 each color)
- 4 strong knights (2 each color)
- 4 mighty knights (2 each color)
Changes to Setup
Complete the setup as described in the Cities & Knights rulebook with the following changes:
- Create the board as described in CATAN 5–6, being sure to use the sea frame from Cities & Knights that shows the barbarian track.
- Add the 18 commodity cards to the cards from Cities & Knights.
- The first player receives the player 1 marker. The third person to the left of the first player receives the player 2 marker.
Rules
Note: This edition has new paired player rules that replace the special building phase found in previous 5–6 player expansions.
Turn Overview
Cities & Knights 5–6 is played over a series of turns, starting with the first player, and moving clockwise around the table. A turn consists of four phases, which occur in this order:
Player 1
- Roll Dice Phase
- Production Phase
- Action Phase
Player 2
- Action Phase
Once player 2 has finished their Action phase, if the game has not ended yet, pass the dice and the player markers to the left. The new player 1 begins their turn with the Roll Dice phase.
Rules Change for Paired Players
Player 1 takes their turn exactly as they would in a game of Cities & Knights, including winning the game by reaching 13 VPs. In this case, the game ends immediately – even before player 2 takes their Action phase.
If player 1 does not win on their turn, then player 2 takes an Action phase with one restriction: Player 2 may not trade with other players.
If player 2 reaches 13 VPs during their part of the paired player turn, they win and the game ends immediately.
Paired Players
5 players: The third player to the left of the first player is player 2. The first player is player 1.
6 players: The third player to the left of the first player is player 2. The first player is player 1.
Turn Summary Chart
Player 1
- Roll Dice Phase
- Production Phase
- Action Phase
- Trade (with players or supply)
- Build
- Take knight actions
- Play progress cards (optional)
Player 2
- Action Phase
- Trade (with supply)
- Build
- Take knight actions
- Play progress cards (optional)