Castello del Drago
Castello del Drago Rulebook
Table of Contents
Table of Contents
Contents
- Age: 5+
- Players: 2-4
- 8 castle elements
- 16 knight game pieces
- 1 bridge
- 1 symbol die
- 1 dot die (1-6)
- 6 dragon game pieces
- 1 ball
Game preparation
Place the 8 castle elements and the bridge element in a circle at the centre of the table with the dice. Position the bridge element (see illustration B, C) so that the wooden ball can roll down the ramp out of the castle without obstruction (see illustration A). Then, put the ball on the inside of the ramp and the knights inside the castle. Place the dragon figures at random around the castle.
How to play
The youngest player starts by throwing the two dice together. If the colours of red, yellow, blue or green are thrown, the player brings a knight of the same colour into play and moves it by the number of dots shown on the other die along one of the castle elements.
The figures start out in the game on the castle element with the coat of arms. The knights' first move after being brought into play is in a clockwise direction. Then, they can be moved in any direction.
When two figures of the same colour are already in the game, the player has the choice of either bringing another one into play or moving one of the two figures in any direction at the next throw of the die.
The objective is to get two knights of the same colour onto the same castle element (see illustration D), because when two knights meet they are paired up and can be placed on the inside of the ramp underneath the ball. Each time another pair of knights is placed on the ramp, the ball moves higher up (see illustration E).
If a player throws the colour white, he can move any knight or bring a new knight into play. When the dragon symbol is thrown, the first dragon is placed in the attack position. This is done by positioning one of the dragon pieces in an upright position approx. 5 cm in front of the ramp (see illustration F). Make sure that the rolling ball can knock down the dragons by placing them at a distance of approx. 1 cm behind one another. When the dragon symbol is thrown, the number die is ignored.
End of the game
As soon as the sixth pair of knights is placed on the bridge element, the ball rolls down the ramp to knock over the dragons standing in front of it. When the dragons have been knocked over (see illustration G), the knights have successfully defended the castle and the game is won.
However, if the dragon symbol is thrown for the sixth time before six pairs of knights have been formed to defend the castle, the dragons have conquered the castle.
Take care and good luck in the battle against the dragons!