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Carcassonne: Winter Edition – Corn Circles thumbnail

Carcassonne: Winter Edition – Corn Circles

Expansion for Carcassonne: Winter Edition

Carcassonne: Winter Edition – Corn Circles Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparation
  • Rules
  • Example for A) "Placing a follower"
  • Example for B) "Remove a follower"

Contents

  • 6 new landscape tiles with corn circles (marked with a corn-circle symbol)

Preparation

The only change is the addition of the 6 corn circle tiles from this expansion. Shuffle them with the other tiles.

Rules

When a player draws a corn circle landscape tile, he first places the tile according to the basic rules and completes a normal turn: possibly placing a follower and scoring. Then, he chooses one of the following for all players to do, starting with the player on his left:

  • A) Place a follower from his supply on a tile where he already has a follower

    OR

  • B) Remove a follower from a tile and return it to his supply.

Note:

  • The player who drew the corn circle tile must choose A or B.
  • The type of feature affected by A or B is detremined by the corn tile image:
    • "Pitchfork": This represents farmers in the fields.
    • "Club": This represents thieves on the roads.
    • "Shield": This represents knights in the cities.

Example for A) "Placing a follower"

  1. Red places the "knight" corn circle tile and places a follower on it. He chooses options A so each player must place a follower on a city segment where they already have a follower.
  2. Green places a second knight in the city as shown.
  3. Blue has no knights in any city and does nothing.
  4. Red places a second knight next to the knight he just placed. He could place a second knight in the city to the left where he already has a knight.

Example for B) "Remove a follower"

  1. Green places the "farmer" corn circle tile and places a follower on it. As this completes a city, the city scores 6 points (for Green, as it is his city), and he removes this knight, puting it back in his supply. Next, he chooses option B: each player must remove a farmer from a field.
  2. Blue removes his farmer.
  3. Red removes his farmer.
  4. Green has no farmers and does nothing.

Transcriber's note: the printed examples and Note read "knight", "puting" and "detremined" as shown; they are transcribed as printed (the source sheet's own typos).