Carcassonne: The Abbot
Carcassonne: The Abbot Rulebook
Table of Contents
Table of Contents
Components and Setup
This mini-expansion uses the 5 abbots in the corresponding player colors. Each player takes the abbot in their color.
Playing the Game
1. Place a land tile
As normal, you draw a land tile and place it to continue the landscape.
2. Place a meeple or your abbot
When you place a tile showing a monastery or a garden, you can place either a normal meeple or your abbot. The meeple is placed as normal, but the abbot must be placed either on a monastery or a garden. A normal meeple cannot be placed on a garden.
3. Score points
When a monastery or garden is surrounded by 8 tiles, you score 9 points with your abbot, just like in the base game. Thus, gardens are scored the same way as monasteries.
The abbot also has a special ability. If you did not place a meeple during Step 2 of your turn, you can return your abbot from a tile to your supply. You immediately go to Step 3 of your turn and score points from that monastery or garden based on the number of tiles surrounding it as normal. You resolve all other feature scoring during that step as normal. During final scoring, the abbot is scored as a normal monk.
Example from the sheet: "You place a tile, but do not place a meeple. Instead, you return your previously-placed abbot and score 6 points."