Carcassonne: German Cathedrals
Carcassonne: German Cathedrals Rulebook
Table of Contents
Table of Contents
Components
- 6 new Land tiles showing cathedrals in Germany:
- Cologne Cathedral
- Frauenkirche Munich
- Dresden Cathedral
- St. Michael's Church Hamburg
- Ulm Minster
- Aachen Cathedral
Each of the 6 cathedral tiles has 3 or 4 road segments starting from the cathedral.
Of course, the real cathedrals are located within their cities. We wanted to make the distinction since cathedrals already played a part in the first expansion "Inns & Cathedrals." Thus, the cathedrals in this expansion are standing in the fields and fulfill their own function. We are also aware that no cathedrals and archbishops exist in the Protestant church. We simplified the names for easier reading.
Setup
Shuffle the six new Land tiles showing the cathedrals with those from the base game. This expansion has been developed for the CARCASSONNE base game and its rules still apply.
Of course you can combine "German Cathedrals" with other expansions, too, but this happens "at your own risk." Rule questions for a few expansions are answered in the section "Special rules in combination with expansions" below. For other combinations no official rules exist.
1. Placing a tile
When you draw a Land tile showing a cathedral, place it according to the known rules.
2. Placing a meeple
After placing a Land tile showing a cathedral you may place one of your meeples on it according to the known rules. You may place it on a road, in a field or on the cathedral as archbishop.
3. Scoring a feature
Scoring a closed road
When you complete a road leading directly to a cathedral, your highwayman gives you 2 points for each tile the road consists of.
Example caption: You get 10 points for the closed road.
Special rule during scoring
Differently to the rules of the base game, for a road starting and ending on the same Land tile showing a cathedral, you count and score both roads separately.
Example caption: On the Land tile showing a cathedral you count both roads separately.
Scoring a cathedral
The cathedral itself will only be scored once all roads leading to it are closed. The archbishop gives you points for all of these roads – 1 point for each road tile, in fact. The 3 or 4 road segments on the cathedral tile are counted separately.
Example caption: You get 8 points for the finished cathedral. (Two closed roads: 1x worth 5 points and 1x worth 3 points.) Blue gets 6 points for the closed road.
After scoring you take your meeple back, as usual.
Final scoring
At the end of the game all unfinished roads leading to cathedrals and all unfinished cathedrals give you points. Each highwayman and each archbishop gives you 1 point for each road tile leading to the cathedral.
Special rules in combination with expansions
First expansion (Inns & Cathedrals): For each closed road with an inn that leads to a cathedral, you get 3 instead of 2 points for each road tile; for your archbishop, 2 points instead of 1. Unfinished roads with inns at the end of the game are still worth 0 points. This applies to the highwayman as well as the archbishop.
Third expansion: he dragon eats the archbishop when the dragon moves onto a Land tile showing a cathedral.
Transcription note: the printed sheet reads "he dragon" here, with the initial letter missing in the source; it is transcribed as printed.