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Captain Sonar FAQ

68 questions players ask · Updated Nov 9, 2026 · Full rulebook

Turn order and movementEngineer, breakdowns and damageSurfacingActivating systemsTorpedoes and minesSilence, Sonar and DroneStop calls and real-time playTeams and setupCaptain Sonar: Operation Dragon

Turn order and movement

  • In turn-by-turn mode, can the Captain activate a system before moving?
  • Can the Captain activate two systems in a row without moving in between?
  • Can the Captain make a normal move and then activate Silence in the same turn?
  • Can a team pass its turn or refuse to move?
  • Can a submarine leave the map and reappear on the other side?
  • Can a submarine cross or touch its own previous route?
  • Is a movement order binding once the Captain has announced it?
  • Can the Captain issue a new order before the First Mate and Engineer have finished their marks?
  • Must the Captain say "Heading" before the direction?
  • What happens if both submarines are on the same space?
  • Can the Captain still move when every gauge on the First Mate's sheet is full?
  • Can a torpedo be fired in any direction, including back along my own route?

Engineer, breakdowns and damage

  • What happens when a whole direction panel of the Engineer's sheet fills up?
  • If one mark both completes a panel and triggers a self-repair, does the submarine take damage?
  • What if a mark completes a panel and also fills the last radiation symbol?
  • Can the Engineer mark a breakdown in the central circuits or the reactor?
  • How are breakdowns outside the central circuits repaired?
  • Does surfacing repair damage to the submarine?
  • What happens if the Captain or First Mate orders a system that is broken down?
  • Can the Engineer wait before crossing a symbol and choose later?

Surfacing

  • What happens when a team surfaces in turn-by-turn play?
  • Can the Radio Operator keep marking the enemy route while his team is surfaced?
  • Can a surfaced submarine be hit by torpedoes and mines?
  • In real time, can a system be activated immediately after diving back down?
  • Must a surfaced team stop repairing when the enemy calls Stop?
  • Who checks the surfacing drawing, and what if the enemy engineer ignores it?

Activating systems

  • Who activates Drone and Sonar, the Captain or the First Mate?
  • Must the First Mate announce when a gauge is full?
  • Can a system be fired in the same turn it is fully charged?
  • In turn-by-turn play, can the other captain activate a system during my turn?
  • What is the penalty when the Captain calls Stop but cannot activate the system?
  • Can a teammate other than the Captain call Stop?
  • If the enemy calls Stop after I announced a move, does my move still happen?

Torpedoes and mines

  • Does detonating a mine count as a system activation?
  • Does detonating a mine need a full gauge or working weapon systems?
  • If a torpedo lands exactly on a mine, does the mine explode?
  • Does a torpedo landing next to a mine set it off, and does damage add up?
  • Can torpedoes pass over islands?
  • Where can a mine be dropped?
  • Can several of my mines be on the map at once?
  • Can a submarine suffer both a torpedo and a mine hit at once?
  • Do I take damage from my own torpedo or mine?

Silence, Sonar and Drone

  • Can Silence change direction partway through?
  • Can Silence move zero spaces, and what do the First Mate and Engineer mark?
  • How many marks does Silence make on the First Mate's and Engineer's sheets?
  • When Sonar is activated, how must the two clues be given?
  • Can the true and false Sonar clues be incompatible with each other?
  • How does Drone work and how many sectors are there?

Stop calls and real-time play

  • How much time do I have after calling Stop?
  • In real time, can one team make more moves than the other?
  • What information can the Radio Operator use to track the enemy?
  • Is there an official way to settle a dispute over the enemy's moves?

Teams and setup

  • Can Captain Sonar be played with two players?
  • Can four players play real time?
  • How should roles be combined in a six-player game?
  • When one person has several roles, how do they mark gauges?
  • How do you split seven players, and can ten play?
  • Must players sit in the diagram's seating order?
  • Can the game end in a draw?
  • Does the Foxtrot map have special rules?

Captain Sonar: Operation DragonExpansion

  • How are Operation Dragon expert cards used?
  • Can Matt Deepnew copy a system my submarine does not have?
  • Can Admiral Al Philips activate an Upgrade One system without filling its gauge?
  • What does the Robert Frago expert card do?
  • Can players draw more than one expert card at setup?
  • In Armada mode, do you announce where you drop a mine?
  • Can the Operation Dragon campaign be played cooperatively?
  • Can Operation Dragon be played turn-by-turn?