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Captain America Game (Featuring the Falcon and the Avengers) thumbnail

Captain America Game (Featuring the Falcon and the Avengers)

Captain America Game (Featuring the Falcon and the Avengers) Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object
  • Game Set Up
  • To Play

Contents

Gameboard, spinner, 8 cardboard playing pieces, and 8 plastic bases.

Object

Be first to land Captain America and the Falcon at Satellite Lookout.

Game Set Up

Carefully punch out the cardboard playing pieces. Match the color bands on the playing pieces with the plastic bases of the same color. One playing piece represents Captain America and the other playing piece represents the Falcon. Remove spinner from under the buildup in box bottom.

To Play

  1. Each player selects two playing pieces of matching color.
  2. The player who spins the highest number on the spinner starts the game, followed clockwise by the others.
  3. Place a piece on START, spin the spinner and move the playing piece along the path the number of spaces that were spun. Other players follow in turn, clockwise.
  4. You may move only one of your playing pieces in a turn. (Use strategy: move the playing piece that helps you, or that would hinder an opponent's piece.)
  5. When you land by exact count on a green space, you receive aid from an Avenger friend and move ahead the number indicated on that space.
  6. When you land by exact count on a red space, you are captured. You are held until you spin a number as indicated on the space. Move ahead that number of spaces.
  7. When you are captured, you must free the captured piece before you can move your other piece. When both of your playing pieces are captured, you must free both pieces before you can move either one ahead. You must free the piece nearer Start first.
  8. When you land by exact count on an occupied yellow space, do the following: a. If it is occupied by an opponent, you bounce him ahead immediately to the next red or green space. b. If it is occupied by your other playing piece, you spin again and move the same playing piece ahead.
  9. When you have a move available, you must take it, even when it is to your disadvantage.
  10. When you land by exact count on a yellow space between the last green space and the Satellite Lookout, and this space is occupied by an opponent, you automatically bounce him to Satellite Lookout. Therefore, in this critical section, you try not to land on a yellow space already occupied by an opponent.
  11. If you are not bounced to the Satellite Lookout by one of your opponents, you must reach it by exact count.
  12. The first player to land both playing pieces at the Satellite Lookout wins the game.