Canopy Walk
Canopy Walk Rulebook
Table of Contents
Table of Contents
Components
- 2 Wooden Scoring Markers
- 60 Canopy Walk Tiles
- 1 Valle Grande Game Board
- 1 Rules booklet
- 2 Wooden Tile Racks
Setting Up The Game
Place the board in the centre of the table. Each player takes a tile rack and chooses a Scoring Marker representing his canopy walk colour (white or brown). The Scoring Markers are placed on the field with the piranhas on the Scoring Track running along the edge of the jungle. Throughout the game, each time a player scores points, he will advance his marker accordingly.
Shuffle the tiles and deal a starting hand of 5 to each player. Place the remaining tiles face down as a draw pile near the board. Turn the top 3 tiles from the draw pile face up and place them next to the draw pile. You are now ready to begin.
Object Of The Game
The object of the game is to build as many finished canopy walks of your colour (white or brown) as possible, in order to get the most diamonds.
The Game Turn
The player who is the most experienced explorer goes first. Play then proceeds alternately, each player taking one turn at a time until the game ends. On his turn, a player must perform one (and only one) of the following three actions:
- Place a tile on the board, connecting it either to the edge of the jungle, or to a previously placed tile. He may then take any one of the face-up tiles or he may draw the top tile from the draw pile (this is a blind draw). If he draws a face up tile, he immediately turns a replacement tile face up from the draw pile. A tile that is placed must connect properly to any previously placed tile. A canopy walk always connects properly to the jungle edge, a connecting platform or a dead end tree. A connecting platform or a dead end tree may of course connect to another connecting platform or another dead end tree or the jungle edge.
- Discard any number of tiles from his rack. He may then draw the exact same number of tiles from the draw pile (not the face up tiles!). Discarded tiles are taken out of the game.
- Pass. He may pass without taking any of the above actions.
Game End
The game ends immediately when both players pass in turn one after the other. It also ends when the draw pile is empty. Both players may then place one last tile each.
Players then calculate their final scores.
Counting Diamonds
Players should have already accounted for their diamonds earned as they completed different canopy walks. To make sure no mistakes were made, you may want to re-count the diamonds for each player's canopy walks. The player with the most diamonds wins the game.
Scoring Canopy Walks
Examples are shown on pages 10 and 11 of the booklet.
Only if the canopy walk touches at least one edge of the jungle, diamonds per square (DPS) are scored as follows:
a. 3 DPS if the canopy walk leads to an adjacent or the opposite edge of the jungle;
b. 2 DPS if the canopy walk leads back to the same edge it started from; 2 DPS if the canopy walk leads to or through one or more connecting platforms;
c. 1 DPS if the canopy walk leads to a dead-end tree.
d. Obviously any unfinished part of a canopy walk scores 0 DPS, no matter how many squares it occupies.
Important:
- Every connecting platform used costs 1 diamond!
- If a square fulfills two or more conditions, every condition is accounted for separately!
Examples
The booklet's diagrams on page 10 illustrate each DPS category (labelled a. to d., with values 3, 2, 1 and 0 DPS). The worked example on page 11 is shown as diagrams; its printed totals are: brown canopy walks = 10 diamonds, white canopy walks = 24 diamonds.
Tile Key
The booklet's key on page 9 labels the tile pieces: Walk player brown, Walk player white, Platform, Dead End.