Canine Kleptomaniacs
Canine Kleptomaniacs Rulebook
Table of Contents
Table of Contents
Setting Up the Game
Step 1
Separate out the Hiding Places from the other Action cards. Deal ONE Hiding Place face up in everyone's playing area. Insert TWO more Hiding Places per player into the Action deck. Shuffle the Action deck and then place within everyone's reach.
Step 2
Remove the Ultimate Paw of Pilferage and Poo Pizza cards from the Collectables deck, shuffle the deck and deal each player a starting hand of FIVE Collectables (NB. keep your hand cards secret!). Then, insert the Paw and Poo cards back randomly into the TOP HALF of the Collectables deck. Place the deck within everyone's reach.
Step 3
Each player takes (blind) ONE doggy character card and places it into their playing area; face up or down, it's up to you.
Step 4
Shuffle the Master's Bedroom deck and place it next to the other draw piles.
The sheet shows a final set-up for a 3-player game: each player's hand, the Master's Bedroom, Collectables and Action draw piles, the Hiding Places and the Action discard area.
Gameplay Summary
The first turn – the starting player EITHER takes an Action card OR hides a Collectables set from their starting hand (a set is two or more cards of a kind).
Subsequent turns – During your turn you may do ONE of the following actions:
- Take an Action card, read aloud, discard. Action cards allow you to gain and lose Collectables and raid the Master's Bedroom for bonus-point-scoring cards! Unless the card indicates otherwise, the action is carried out immediately.
- Hide sets of Collectables from your hand by placing them FACE UP onto one or more of your Hiding Places.
- Swap previously hidden Collectables sets with sets from your hand, or swap sets between your Hiding Places.
Trading – At any point during a turn you may also trade cards from your hand and Hiding Places with other players.
Game's end – The game ends when the Action card draw pile runs out.
For a longer game, form a new Action card draw pile. Do this by reshuffling all Action cards (including unused ones from people's playing areas) and adding ONE more Hiding Place per player. The game ends when either the Action card draw pile or Collectables draw pile runs out.
The winner is the person with the most Pooch Points (see Scoring).
Doggy Cards
As doggies, you each have your own bonus-point-scoring 'target' Collectables and special action powers. You don't have to collect your target Collectables (bottom left on card) but the more you collect, the more bonus points you'll gain at the end of the game (bottom centre on card).
When you draw an Action card, with a picture matching the symbol on your doggy card (bottom right), you gain an additional power.
Special action powers are:
- Take +1 extra card when playing Puppy Eyes.
- Take +2 additional rolls when playing Charm Offensive.
- Take +1 additional Collectables card when playing Hunk O Haddock.
- Take +1 additional Collectables card when playing Turkey Buster.
- Take +1 additional card when playing Fishy Blast.
Collectables and Hiding Places
During the game you will be trying to collect and hide sets of Collectables to gain the most Pooch Points – a set is TWO OR MORE CARDS OF THE SAME KIND. You start the game with just one Hiding Place, but you'll be hoping to draw additional ones from the Action deck. When you draw one, place it face up in your playing area next to your other Hiding Place(s).
Each Collectables card indicates its Pooch Point value (symbol top left) and how many of that kind of Collectable are available in total (symbol top right).
Once you have a set in your hand you can choose to hide it by placing it face up onto a Hiding Place. You can hide multiple sets on multiple Hiding Places on your turn.
Once hidden your sets are safe!
- You can only hide ONE TYPE of Collectables card on a Hiding Place.
- You can only add cards to a Hiding Place in SETS of TWO OR MORE.
(The sheet illustrates a valid hiding place with a set of Collectables and an invalid one with a single Slipper card, marked with a cross.)
Special Collectables
During the game two special cards will come out of the Collectables deck.
The Ultimate Paw of Pilferage
When drawn or received from another player into your hand you must declare it immediately (and preferably loudly). You must also display the Ultimate Paw stand up token.
The holder of the Ultimate Paw of Pilferage can:
- Take an Action card AND hide and swap on their turn.
- Hide and swap their own cards at any time.
Whoever holds the Ultimate Paw of Pilferage at game's end will score 30 bonus Pooch Points.
The Poo Pizza
When drawn, add the Poo Pizza directly to your hand.
If you're left holding this revolting splat at the end of the game, you're going down 30 Pooch Points. So, you'll be trying to bluff other players into taking it from you!
The Poo Pizza card cannot be discarded into the laundry pile.
Hand Limit and Collectables Discard Pile
There is a hand limit of TEN cards.
Once you have had your turn and carried out all actions, excess cards from your hand must be discarded face down beneath the Laundry Pile token.
The Ultimate Paw of Pilferage and Poo Pizza cards cannot be discarded!
Swapping
During a turn you can swap a previously hidden, less valuable set with a new, more valuable set from your hand, and swap sets between your own Hiding Places.
Swapping also helps you hide single cards from your hand. Let's say you have already hidden a set of two Grotty Balls and you have one Grotty Ball in your hand.
As you can't hide single cards, you temporarily swap the hidden set of Grotty Balls with a set of Basic Socks from your hand (A). Next turn (hopefully!) you'll be able to swap back, replacing the Basic Socks with your shiny new set of three Grotty Balls (B).
(The sheet illustrates steps A and B of this example.)
Trading
Trading can help you create sets and obtain Hiding Places!
You can trade with one or multiple players at any point during your turn in addition to your ONE permitted action.
You can trade Collectables (from your hand and Hiding Places) as well as Master's Bedroom cards, Hiding Places and even the Ultimate Paw card!
You can also participate in a trade on someone else's turn. However, if, as a result, you are able to form new sets in your hand, you must wait until your next turn to hide them.
Scoring
To score, add up the face value of all cards in your Hiding Places and any Master's Bedroom cards in your playing area.
Remember also to:
- Check your Doggy card for any bonus points.
- Add / subtract Pooch Points if you are the holder of the Ultimate Paw of Pilferage or Poo Pizza.
- Double the face value of cards hidden on an Ultimate Hiding Place (see Master's Bedroom).
Optional Rule
If a player manages to collect all of one kind of Collectable they score double the face value of all hidden cards.
Mr. Squirrel 'Stand Up' Token
Instead of taking one of the usual actions permitted during your turn (i.e. take an Action card, hide or swap) you can take the Mr. Squirrel stand up token. Doing so allows you to choose immunity from the effects of the Fluffy Rumble card (see Action cards).
Any player can take Mr. Squirrel from any other player on their turn instead of taking their usual action.
Do not confuse the function of the Mr. Squirrel stand up with the Squirrel Action card.
More Than 5 Players?
By simply dealing every player an equal number of Hiding Places you can accommodate up to 10 players for a SINGLE ROUND of the game. You have a total of 20 Hiding Places to play with.
Action Cards
Action cards are mostly self-explanatory, with simple, read-aloud instructions which are carried out immediately the card is drawn. Some cards require a little further explanation...
Fishy Blast
Take ONE Collectables card (blind) from each player's hand.
Puppy Eyes
Take THREE cards (blind) from one other player's hand. You must take three unless that player has fewer cards in their hand.
Stick Chase
Ask each player for ONE Collectables card of a specific type from their hand. You can ask for a different type from each player.
You cannot ask for the Ultimate Paw of Pilferage!
Key to the Master's Bedroom
Either roll the die once to get an odd or even number as directed by the card
OR
discard any desired number of Collectables cards from your hand for that same number of additional roll attempts. Success enables you to take the top card from the Master's Bedroom deck.
Leaf Storm
Discard as many cards as you like from your hand (by placing them face down underneath the Laundry Pile discard pile marker) and take that same number from the top of the Collectables draw deck.
Plundering Pooch
Think rock, paper, scissors! Plundering Pooch involves you and another player counting to three and then presenting cards face up, aligning your chosen 'weapons' (i.e. Tea Towel, Gnashers, Bone) end to end. Best of three wins.
The player drawing the first Plundering Pooch card places it face up in their playing area. The player who draws the second card initiates the battle immediately. If you draw two Plundering Pooch cards, pass the card to a player of your choosing, then immediately commence battle.
The winner collects either a Master's Bedroom card or takes three cards (blind) from their losing opponent.
Charm Offensive
Retain face up in your playing area. When someone attempts to steal cards from your hand, you have three attempts to roll a six to prevent them. Once used, place face up onto the Action card discard pile.
The Charm Offensive cannot protect you from a Fluffy Rumble.
Rancid Badger Poo
Roll the die and pass the card around that number of players in a clockwise direction. The player left holding the card discards TWO Collectables of their choosing from their hand.
Remember, the Poo Pizza card cannot be discarded!
Walkies
All players pass one Collectables card from their hand in a clockwise direction to the next player simultaneously. If one or more players have no cards to pass on, they simply receive a card.
Sniff it Out
Look through the Collectables discard pile and select THREE cards OR take TWO cards (blind) from another player.
Collectables Reward Cards
You can always do with more Collectables! These cards reward you with cards from the draw pile.
The sheet illustrates four of these cards: Turkey Buster, Hunk O' Haddock, Pigsfoot Treat and Roast Dinner Roundies. Their individual card-face text is not legible at the source resolution and is not transcribed here.
Squirrel
First player to roll a six pick up FIVE cards from the Collectables draw deck.
Do not confuse the action of this card with the Mr. Squirrel stand up token.
Fluffy Rumble
When drawn, announce loudly to all players!
All players' hands must be shuffled together and dealt back out EVENLY, with leftover cards being returned to the TOP HALF of the Collectables deck. The current holder of the Mr. Squirrel stand-up character can choose immunity from the effects of the Fluffy Rumble.
Cheesy Distraction
When drawn, retain face up in your playing area. Use at any time to steal the Ultimate Paw of Pilferage from another player. If played on a future turn, this action is in addition to your one usual permitted action.
Grapes of Wrath
All players must lose ONE set of Collectables from their hand. If a player has no sets, they lose one card. This action does not apply if a player has no cards in their hand.
Master's Bedroom
When drawn, place the Master's Bedroom card face up in your playing area, next to your Hiding Place(s).
Master's Bedroom cards score you Pooch Points in two main ways:
First, by leaving the card face up (unhidden) in your playing area you can simply score the card's face value at game's end.
Secondly, if the card has a Collectables symbol on it, you can treat it as a ready-made set which can be combined and hidden along with matching Collectables in your Hiding Place(s). Used as such, the card has equivalent value to the number of Collectables that it represents (e.g. if the card is worth x3 Granny's Bloomers, it scores as 3 x 5 points at game's end).
Master's Bedroom cards can be swapped between Hiding Places (see Swapping) but they can never be held with your hand of Collectables – they are either placed face up in your playing area or hidden on a Hiding Place.
The sheet shows these Master's Bedroom cards: Wacky Earplugs, Granny's False Teeth, Laundry Basket and Ultimate Hiding Place.
Laundry Basket
This 'wild card' acts as TWO of any kind of Collectable.
Ultimate Hiding Place
Use as a normal Hiding Place but double the Pooch Points value of any cards hidden on it.