Campus
Campus Rulebook
Table of Contents
Table of Contents
Components
- 2 boards
- 88 number and star tiles
- 2 dice
- 2 bags
Objective
The winner is the player who, on their turn, is the first to turn all of their tiles face down, using a chain reaction. (See the chain reaction under "The Big Play" below.)
Setup
Each player takes the numbered tiles of a different color from the one on their board. [Note: the source says "de distinto color que la de su tablero," which literally reads "of a different color than the one on his board." The transcription does not say which color each player takes; this is transcribed as printed.]
Without looking, draw tiles out of the bag one at a time and place them face up on your board (number side visible), filling the board in this order: from left to right and from top to bottom, until the board is full. Any tiles not used stay in the bag.
How to Play
Dice
The player with the highest roll decides who starts the game. Once that is decided, both dice are used, and the player always moves with the sum of the two dice.
When a player rolls the dice, their opponent is the one who moves the tiles, and vice versa. It does not matter who rolled first, because the opponent starts the next game.
Number Tiles
On their turn, a player may turn face down any combination of number tiles whose total equals the sum of the dice. A player may also turn over just one number tile if they prefer.
For example, if a player rolls a 5 and a 6, the total is 11. The opposing player may turn over an 11, or any combination of tiles that adds up to 11, such as 5+3+2+1, or any other combination that suits them.
When a player has turned over as many of their tiles as they can, they roll the dice so that their opponent can play.
Stars
To turn a star face down, all number tiles that line up with the star in a vertical, horizontal, or diagonal line must already have been turned face down beforehand.
Doubles
When a player rolls doubles, the value of the roll is doubled. For example, a player who rolls two 5s doubles the value, 10 + 10, and may turn over tiles up to a total of 20 points.
Wildcard Stars
A star may act as a wildcard. When only one number tile remains face up in a vertical, horizontal, or diagonal line, the star acts as a wildcard, allowing that remaining number tile to be turned face down. The star is then turned face down automatically as well.
Rewarded Tiles (5+1)
When a player has turned over 5 tiles in a vertical, horizontal, or diagonal line, the remaining tile in that line is automatically rewarded: it is also turned face down. The dice are not used for this move.
Loss of Turn
If the sum of the two dice matches a number whose tile has already been turned face down, the player loses their turn, and the turn passes to the opponent.
Penalties
If a player forgets or overlooks a rewarded tile or a star, the other player penalizes them. On their own turn, the penalizing player takes any one of the face-down tiles that are in the line of the mistake and turns it face up again (number side visible).
Winning the Game
A round (jugada) consists of two games (partidas or tandas). In each round, the tiles are placed in the same order, but the boards are swapped, so that each player plays with the same tile arrangement as their opponent.
A game ends when a player has turned over all of their tiles.
The winner is the player who has turned over all of their tiles in both games, or the player who has lost the fewest points. [Note: the source's wording here is ambiguous about how points are counted. As printed: when a player has finished a game by turning over all of their tiles, the opponent records the sum of the points the player could not turn over. Each star left face up is worth 25 negative points.]
The Big Play
The Big Play (la gran jugada) is a chain reaction against the opponent. It is used when the opponent has forgotten to use a rewarded tile or a wildcard star on their turn. The player then turns face up again all of the tiles that the opponent had turned face down on their last move.
The source recommends trying the Big Play only once the game already feels familiar: "Using the Big Play, the game is twice as much fun."
[Note: the Objective section of the source refers to "the chain reaction (see the end: chain reaction)," but the transcription contains no separate chain reaction section. The only description of a chain reaction is the one given above under The Big Play.]