Cabooses in the Corner
Cabooses in the Corner Rulebook
Table of Contents
Table of Contents
Contents
- 72 cards
- 7 purple cabooses (8)
- 2 orange broken cabooses (B)
- 3 sets of blue, red, and white trains numbered from 7 to 1, with the 1 as the engine (63 train cards)
- 1 game board
Winning the Game
The first player to empty their hand of cards is the winner!
If any player is unable to draw and play a card on their turn, the player with the most cards loses.
Set-up
- Choose a dealer to shuffle the deck and deal a hand of 7 cards to each player.
- Set the remaining cards face down in the center of the game board as the draw pile. This is Depot Station.
- Flip 4 cards face up from the draw pile and put them north, east, south, and west (N, E, S, W) to start 4 railway piles. The cards make a plus (+) shape with empty corner spaces between the railways.
- Player to the left of the dealer has the first turn, and gameplay continues clockwise.
Playing the Game
- Draw card(s).
- Move and play cards. On your first turn, play only 1 card.
- End your turn.
Drawing Cards
First draw 1 card from the draw pile.
If unable to play a card, draw 1 card at a time until a playable card is drawn.
If the draw pile depletes, announce aloud, and begin your turn without drawing.
Moving and Playing Cards
You may make multiple moves but play only 1 card on your first turn. On following turns, you may make as many moves or play (min 1) as many cards as possible or desired. Moves must make a longer or more complete train.
Trading of cards is prohibited.
Did you draw? Moving or playing cards when it is not your turn forfeits your next turn, and any moves or plays made are reversed.
Your turn begins when you draw the top card from the draw pile.
Cabooses
For younger or new players, consider removing the orange broken caboose (B) from the deck before set-up.
- Play an orange broken caboose (B) or a purple caboose (8) in an empty corner space (C).
- The purple caboose (8) is wild. Any red 7 can be moved or played on the purple caboose (8).
- An orange broken caboose (B) blocks the corner space (C).
- Move an orange broken caboose (B) or a purple caboose (8) (with any cards on it), flipped during set-up, in a N, E, S, W direction to an empty corner space (C).
Train Cards
- Play any train card of the same color and next lower sequential number on the top card of a railway. The cards on railways should overlap slightly so that all can be seen.
- For example: a 5 is played on a 6 in a descending sequence.
- Play any train card on an empty N, E, S, W railway.
- Move a train card or sequence onto another railway.
- For example: a red 4 and 3 can be moved to a 6 and 5.
Depart Depot Station
Move a complete train (sequence from a purple caboose (8) to a 1 train card) away from Depot Station and create an empty corner space (C).
Complete trains only depart from a corner space (C). Stack the departed train cards adjacent to the play area. Choo-choo!!!
Ending Your Turn
Play at least 1 card before ending your turn.
When ready, whistle or signal for the next player to begin their turn.