C3K: Creatures Crossover Cyclades/Kemet
C3K: Creatures Crossover Cyclades/Kemet Rulebook
Table of Contents
Table of Contents
Egyptian Reinforcements
Egyptian Reinforcements is a mini expansion for Cyclades that lets you use the miniatures from the game Kemet to add more variety to your games of Cyclades.
The miniatures from Kemet are considered to be elite Egyptian troops with amazing powers. They are therefore not considered to be mythological creatures, unlike the standard miniatures from Cyclades (which means that Zeus' special power and the effect of Temples do not apply to these Egyptian Reinforcements).
Egyptian Reinforcements cards are added to the mythological creatures deck at the beginning of the game. They are therefore bought the same way.
When a player acquires an Egyptian Reinforcement, he places the miniature on one of his islands. It is now considered to be a troop (and can therefore be destroyed by the Harpy).
Like any other troop, Egyptian Reinforcements can be moved alone or with other standard troops when using the favors of Ares. In that case, they do not have any special ability and simply count as a troop. In case of a lost fight, the Egyptian Reinforcement is always destroyed last.
Special Attack
At any time during his turn, a player can pay 1 GP to perform a Special Attack:
- He moves his Egyptian Reinforcement along with some or all of the troops located on the same island to another island, as if it were a movement done with Ares (ships are therefore necessary).
- For this move or for a possible battle, the troop benefits from a Special Power, detailed on the back of this rule sheet. (Editor's note: in this document the powers follow in the Detail of the Powers section below.)
Limitations:
- Each Egyptian Reinforcement can perform one Special Attack per turn.
- It is not possible to perform a Special Attack when placed on Apollo.
Detail of the Powers
Attention: these powers only apply during a Special Attack. In any other situation, the Egyptian Reinforcement counts as a standard troop.
The Mummy: Enemy troops destroyed in combat by the army led by the Mummy are immediately transformed into troops of the attacker. (If that player does not have any troops left in his supply, the Mummy has no effect.)
The Sphinx: The army led by the Sphinx can immediately teleport to an island already controlled by its owner before performing its move.
The Phoenix: When troops led by the Phoenix are destroyed in combat, they are immediately returned to play on the island from which they attacked.
The Scarab: At the end of its movement, if it is not killed in battle, the Scarab can transform one building on its new island into another type of building.
The Scorpion: When the Scorpion arrives on an opponent's island, immediately remove an enemy troop.
The Elephant: The army led by the Elephant always rolls a 3 on its combat die.
The Snake: During its movement, the army led by the Snake can cross one empty sea space as though it contained a friendly ship.
Greek Legends
Greek Legends is a mini expansion for Kemet, that lets you use the miniatures from the game Cyclades to add more variety to your games of Kemet. The 6 Power Tiles and their associated miniature are simply added to the Power Tiles from Kemet.
Editor's note: the sheet prints each tile's Ankh cost as icons beside the tile, with no text; the numbers shown above were read from those icons.
White Powers
Chiron (2 Ankhs): Chiron can travel with a troop that is already travelling with another creature.
Minotaur (2 Ankhs): The troop that travels with the Minotaur is immune from all damage other than that dealt by a Battle card. This includes Raining Fire, Damage bonuses from Power Tiles (including Initiative), DI cards, and creatures.
Red Powers
Cerberus (2 Ankhs): When you buy Cerberus, place the miniature immediately on a space you already control. That space cannot be attacked for the rest of this round. At the beginning of the next Night Phase, place Cerberus back in the supply of Power Tiles. It can be bought again.
Medusa (3 Ankhs): During a battle, your opponent's total Protection is equal to 0. This includes all Battle cards, Power Tiles, creatures, and DI cards.
Blue Powers
Kraken (2 Ankhs): Place the Kraken anywhere on the Nile river. It will stay there for the rest of the game. From now on, you benefit from +1 Strength for any battle that takes place on a space adjacent to the river, except Cities.
Polyphemus (3 Ankhs): Troops travelling with Polyphemus can contain up to 7 units instead of 5. Buying both the Legion Power tile and Polyphemus does not allow for troops with more than 7 units.