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Buskers

Buskers Rulebook

Table of Contents

Table of Contents

  • Gameplay
  • On Your Turn
    • A. Busk
    • B. Try to Move
  • Special Spaces

Gameplay

Everyone starts with 12 coins. Always keep your coins hidden. Start outside the museum and race to the getaway van. Choose a start player and play in turns. When anyone reaches any of the four end spaces they win and everyone else loses. There is no second place.

On Your Turn

On your turn either:

A. Busk

Stop and play your instrument to earn money. Take 3 coins.

B. Try to Move

  • Secretly choose 1, 2 or 3 coins and hide them in your hand.
  • Other players collectively make a single guess. If there is disagreement the majority decides. If there is no majority the lowest number guessed is chosen.
  • Show and discard all your coins in hand.
  • If their guess was correct you don't move. Otherwise move the exact number of spaces of your coins in hand.

Special Spaces

  • Landing on other players: They each have to give you 1 coin if they have one.
  • Cafe: If you land here grab a coffee and immediately take another turn.
  • Bank: If you land here use the ATM to take 3 coins.
  • Taxi: If you start here you may secretly choose 1-5 coins to move 1-5 spaces.
  • Motorbike: If you start here you may openly discard all your coins and join any other player(s) anywhere on the board. They will then have to give you 1 coin for landing on them. If the space is a cafe or bank, also take that action for landing there.
  • Barriers: Pay 1 extra coin to cross after you have paid to move. If you can't pay the extra, you have to move another way.