Bunny Kingdom: Bunny Express
Bunny Kingdom: Bunny Express Rulebook
Table of Contents
Table of Contents
Contents
- 1 Star token
- 1 Water Tower standee
- 1 Central Station tile
- 18 Track tokens
- 2 Station tokens
- 16 Exploration cards
- 1 Territory card
- 10 Building cards
- 5 Parchment cards
Setup
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Set up the base game elements as normal, except for the Exploration cards (see step 4 in the Bunny Kingdom rulebook).
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Shuffle the base game Exploration cards and draw cards until you reveal a Territory card for the New World board. Then place the Central Station and Water Tower standee* on the matching Territory. The Central Station replaces the effects of the covered Territory for this game. Return the revealed Territory card to the box and add the Central Station card to the Exploration deck instead. Return any other cards drawn to the Exploration pile.
*The Water Tower standee makes it easier to locate the Central Station tile on the board.
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Shuffle the new Exploration cards with the base game cards to make a deck, then place it face down near the New World board.
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Randomly choose one of the players to become the Sheriff. They take the Star token and place it in front of them (see page 9 for the Sheriff rules).
Cards per Player
The number of cards dealt to each player is the same. Refer to the rulebooks:
- Page 6 for Bunny Kingdom
- Page 3 for the expansion Bunny Kingdom in the Sky
Central Station
The Central Station tile represents the start of the Railroad. When placing it during setup, you may turn it in any orientation, respecting the following rules:
- Tracks can never be placed over a Lava Flow.
- Tracks can run along the edge of the board.
Central Station card
Place one of your Rabbits on the Central Station tile.
Parchment Cards
The 4 Missions and 1 Treasure (the shield icon) in this expansion provide new strategic options. These cards function like the Parchment cards in the base game.
Card text is transcribed as printed on the cards. The rulebook does not label each card as a Mission or a Treasure, so this transcription does not either. The Transcontinental card's requirement icon is a City figure as read from the card art.
Transcontinental
5 Golden Carrots for each edge of the board you reach with at least 1 City.
Ticket Collector
1 Golden Carrot for each City along the Railroad.
Station Master
10 Golden Carrots if you have the most Cities along the Railroad.
Bunny Express
3 Golden Carrots for each Fief you control with at least one City along the Railroad.
Golden Spike
Choose a segment of the Railroad where you are the only player with Cities. Gain 3 Golden Carrots for each City along this segment.
Station Tokens
The new Station tokens let you use the Railroad during the Harvest Phase. These tokens work like Buildings in the basic game, plus the following constraint:
You may place the Station tokens on a Territory you control along the Railroad. If none of your Territories are along the Railroad, you cannot place a Station this round.
Note: The Central Station tile has a Station token printed on it. When you take control of this tile, you also control this Station token. Like the other tokens in the game, you cannot construct a City or another token on top of this printed token.
Railroad Buildings
Bunny Express adds 1 new Building: Track tokens. Track tokens are used to extend the Railway on the New World board. When you play a Switch or Railroad card, place it face up in front of you and place as many Track tokens on it as indicated at the top left of that card.
You may place these during the Railroad Building Phase. In addition to the placement restrictions in the basic game (see page 7 of the Bunny Kingdom rulebook), you must observe the following restrictions when placing Track tokens:
- You can only place your Track tokens during this phase. Other Buildings are placed during the standard Construction phase that follows this phase.
- Track tokens can only be placed on the New World board.
- Track tokens must be placed between two spaces of any Territories on the board (regardless if they are empty, controlled by you, or controlled by another player) along the line, in any direction.
- Track tokens must touch a Track token that was already played or a Track token on the Central Station.
- Track tokens can never be placed on a Lava Flow.
- Track tokens can never create a loop.
- Track tokens must be placed between two spaces and not on a space. Therefore they do not prevent other Buildings (City or token) from being added to a Territory.
- Track tokens on Railroad cards can only be placed at one of the ends of the Railroad.
- Track tokens on Switch cards can be placed adjacent to any Track token on the Railroad.
You are never required to place a Track token. You can leave them in front of you and place them during the next Railroad Building Phase.
Railroad card
Add 3 Track tokens to any end of the Railroad.
Switch card
Place 1 Track token anywhere on the Railroad. You can create an intersection or extend the Railroad.
Sheriff
The player with the Star token is the Sheriff. They earn Golden Carrots each round by placing Track tokens on the New World board.
At the beginning of each Construction Phase, determine the new Sheriff as follows:
The player who played the most Railroad Building cards (Switch or Railroad) this round is named Sheriff. They take the Star token and place it in front of them. In case of tie, the Star token passes to the left of the Sheriff involved in the tie.
Order of Railroad Buildings
Starting with the player to the left of the Sheriff, players complete their Railroad Construction Phase in clockwise order. The Sheriff then scores 2 Golden Carrots for each Track token they placed during this phase.
At the end of the final round (and before revealing Parchments), the player with the Star token immediately scores 4 Golden Carrots for each Railroad Building card they played this game.
Harvest Phase
The Railroad is a new way to gain Golden Carrots. From now on, resolve the Harvest Phase in this order: A. Railroad, B. Station, C. Fief.
A. Railroad
Gain 1 Golden Carrot for each Tower on your Cities placed along the Railroad (adjacent to 1 or more Track tokens). Each City only scores once, no matter how many Track tokens are adjacent to it.
The example illustration on this page carries a legend showing 1 and 3 Golden Carrots beside a red Rabbit and a yellow Rabbit. The printed text does not explain that legend, so it is not transcribed as a rule.
B. Station
Each player who controls at least 1 Station chooses another player. The Station scores 1 Golden Carrot for each of the chosen player's Cities placed along the Railroad (the number of Towers does not matter). If you control multiple Stations, you must choose different players. If you control more Stations than opponents, you must choose each opponent as equally as possible.
Example: The Yellow player has a Station along the Railroad. They choose the Red player who has 2 Cities along the Railroad. The Yellow player scores 2 Golden Carrots.
C. Fief
Score Golden Carrots from your Fiefs normally (see page 8 in the Bunny Kingdom rulebook).
Game Summary
Round Overview
- Exploration Phase
- A. Choose/Draft
- B. Resolve
- Construction Phase
- Choose the new Sheriff
- A. Railroad Buildings
- B. Other Buildings
- Harvest Phase
- A. Railroad
- B. Station
- C. Fief
End of the Game
- A. Star token = x Golden Carrots
- B. Reveal Parchments
The summary prints "x" for the Star token amount. The amount is given in the Sheriff section: 4 Golden Carrots for each Railroad Building card the Star token holder played this game.